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BitmapImage.Rotation Property

Gets or sets the angle that this BitmapImage is rotated to.

Namespace:  System.Windows.Media.Imaging
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

Public Property Rotation As Rotation
<object Rotation="Rotation" .../>

Property Value

Type: System.Windows.Media.Imaging.Rotation
The rotation that is used for the BitmapImage. The default is Rotate0.

Identifier field


Metadata properties set to true


Rotation is performed after scaling. This means that an image that has a Rotation of Rotate90, a DecodePixelWidth of 10, and DecodePixelHeight of 5 will result in an image that has a width of 5 and a height of 10.

The following code example demonstrates how to rotate an image by using Extensible Application Markup Language (XAML) and code.

<Image Width="150" Margin="5" Grid.Column="0" Grid.Row="1">
    <TransformedBitmap Source="/sampleImages/watermelon.jpg" >
        <RotateTransform Angle="90"/>

' Create Image element.
Dim rotated90 As New Image()
rotated90.Width = 150

' Create the TransformedBitmap to use as the Image source.
Dim tb As New TransformedBitmap()

' Create the source to use as the tb source.
Dim bi As New BitmapImage()
bi.UriSource = New Uri("sampleImages/watermelon.jpg", UriKind.RelativeOrAbsolute)

' Properties must be set between BeginInit and EndInit calls.
tb.Source = bi
' Set image rotation.
Dim transform As New RotateTransform(90)
tb.Transform = transform
' Set the Image source.
rotated90.Source = tb

.NET Framework

Supported in: 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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