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BitmapImage.DecodePixelHeight Property

Gets or sets the height, in pixels, that the image is decoded to.

Namespace:  System.Windows.Media.Imaging
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public int DecodePixelHeight { get; set; }
<object DecodePixelHeight="int" .../>

Property Value

Type: System.Int32
The height, in pixels, that the image is decoded to. The default value is 0.

Identifier field

DecodePixelHeightProperty

Metadata properties set to true

None

If DecodePixelWidth is also set, the aspect ratio of the bitmap is ignored. If DecodePixelWidth is not set, the aspect ratio remains the same.

The JPEG and Portable Network Graphics (PNG) codecs natively decode the image to the specified size; other codecs decode the image at its original size and scale the image to the desired size.

The following code example demonstrates how to set the DecodePixelHeight property by using code.


// Define a BitmapImage.
Image myImage = new Image();
BitmapImage bi = new BitmapImage();

// Begin initialization.
bi.BeginInit();

// Set properties.
bi.CacheOption = BitmapCacheOption.OnDemand;
bi.CreateOptions = BitmapCreateOptions.DelayCreation;
bi.DecodePixelHeight = 125;
bi.DecodePixelWidth = 125;
bi.Rotation = Rotation.Rotate90;
MessageBox.Show(bi.IsDownloading.ToString());
bi.UriSource = new Uri("smiley.png", UriKind.Relative);

// End initialization.
bi.EndInit();
myImage.Source = bi;
myImage.Stretch = Stretch.None;
myImage.Margin = new Thickness(5);


.NET Framework

Supported in: 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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