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ShaderEffect Properties

The ShaderEffect type exposes the following members.

  NameDescription
Public property CanFreeze Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.)
Protected property DdxUvDdyUvRegisterIndex Gets or sets a value that indicates the shader register to use for the partial derivatives of the texture coordinates with respect to screen space.
Public property DependencyObjectType Gets the DependencyObjectType that wraps the CLR type of this instance.  (Inherited from DependencyObject.)
Public property Dispatcher Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.)
Protected property EffectMapping When overridden in a derived class, transforms mouse input and coordinate systems through the effect. (Inherited from Effect.)
Public property HasAnimatedProperties Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.)
Public property IsFrozen Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.)
Public property IsSealed Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.)
Protected property PaddingBottom Gets or sets a value indicating that the effect's output texture is larger than its input texture along the bottom edge.
Protected property PaddingLeft Gets or sets a value indicating that the effect's output texture is larger than its input texture along the left edge.
Protected property PaddingRight Gets or sets a value indicating that the effect's output texture is larger than its input texture along the right edge.
Protected property PaddingTop Gets or sets a value indicating that the effect's output texture is larger than its input texture along the top edge.
Protected property PixelShader Gets or sets the PixelShader to use for the effect.
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