ShaderEffect Properties
.NET Framework 4
The ShaderEffect type exposes the following members.
| Name | Description | |
|---|---|---|
|
CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) |
|
DdxUvDdyUvRegisterIndex | Gets or sets a value that indicates the shader register to use for the partial derivatives of the texture coordinates with respect to screen space. |
|
DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) |
|
Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) |
|
EffectMapping | When overridden in a derived class, transforms mouse input and coordinate systems through the effect. (Inherited from Effect.) |
|
HasAnimatedProperties | Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. (Inherited from Animatable.) |
|
IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) |
|
IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) |
|
PaddingBottom | Gets or sets a value indicating that the effect's output texture is larger than its input texture along the bottom edge. |
|
PaddingLeft | Gets or sets a value indicating that the effect's output texture is larger than its input texture along the left edge. |
|
PaddingRight | Gets or sets a value indicating that the effect's output texture is larger than its input texture along the right edge. |
|
PaddingTop | Gets or sets a value indicating that the effect's output texture is larger than its input texture along the top edge. |
|
PixelShader | Gets or sets the PixelShader to use for the effect. |