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SamplingMode Enumeration

Indicates the way Brush-valued dependency properties are sampled in a custom shader effect.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)

public enum SamplingMode
<object property="enumerationMemberName" .../>

Member nameDescription
AutoThe system selects the most appropriate sampling mode.
BilinearUse bilinear sampling.
NearestNeighborUse nearest neighbor sampling.

Set the SamplingMode when you define a dependency property for a ShaderEffect.

The rendering system automatically selects the appropriate sampling mode, depending on whether hardware or software rendering is enabled, whether the destination texture is rotated, and other factors.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5 SP1, 3.0 SP2

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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