Specifies how dependency properties with Brush values are sampled in a custom shader effect.
Assembly: System.Windows (in System.Windows.dll)
Set the when you define a dependency property for a ShaderEffect.
The rendering system automatically selects the appropriate sampling mode, depending on whether hardware or software rendering is enabled, whether the destination texture is rotated, and other factors.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.