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SamplingMode Enumeration

Indicates the way Brush-valued dependency properties are sampled in a custom shader effect.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
public enum class SamplingMode
<object property="enumerationMemberName" .../>
Member nameDescription
NearestNeighborUse nearest neighbor sampling.
BilinearUse bilinear sampling.
AutoThe system selects the most appropriate sampling mode.

Set the SamplingMode when you define a dependency property for a ShaderEffect.

The rendering system automatically selects the appropriate sampling mode, depending on whether hardware or software rendering is enabled, whether the destination texture is rotated, and other factors.

.NET Framework

Supported in: 4, 3.5 SP1, 3.0 SP2

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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