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PixelShader.ShaderRenderMode Property

Gets or sets a value indicating whether to use hardware or software rendering.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public ShaderRenderMode ShaderRenderMode { get; set; }
<object ShaderRenderMode="ShaderRenderMode" .../>

Property Value

Type: System.Windows.Media.Effects.ShaderRenderMode
A ShaderRenderMode value that indicates whether to force the use of hardware or software rendering for the effect.

By default, a ShaderEffect renders in hardware when there is a capable hardware accelerator; otherwise, it renders in software. The ShaderRenderMode property alters this behavior, based on its value.

If set to HardwareOnly, and there is no capable hardware available, the entire ShaderEffect is ignored.

If set to SoftwareOnly, the ShaderEffect always renders using software rendering.

If set to Auto, the ShaderEffect has the default behavior.

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5 SP1, 3.0 SP2

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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