Gets or sets the length of time for which this timeline plays, not counting repetitions.
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
A timeline's simple duration constitutes the time for a single forward iteration versus the total play time, which includes repetitions.
Default Duration Behavior
The behavior of a structure with a value of Automatic depends on the type of timeline:
ParallelTimeline and Storyboard are types of TimelineGroup objects. The duration of a TimelineGroup is determined by the duration of its child timelines. For example, the Storyboard below will run for six seconds (duration of 6 seconds) because that is when its last child Timeline (DoubleAnimation) ends.
Note: code has been omitted from the following examples, which are provided for illustrative purposed only.
... <Storyboard> <DoubleAnimation Duration="0:0:2" …/> <DoubleAnimation Duration="0:0:4" BeginTime="0:0:2" …/> </Storyboard> ...
... <!-- With no Duration specified, this animation will run for one second --> <DoubleAnimation .../> ...
Examples of <Type>AnimationUsingKeyFrames include DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames, etc. If no is specified for these types of animations they will run until all key frames are finished.
... <Storyboard> <!-- This key frame animation will end at 4.5 seconds Because that is when its last KeyFrame KeyTime ends. --> <DoubleAnimationUsingKeyFrames ...> <LinearDoubleKeyFrame ... KeyTime="0:0:3" /> <DiscreteDoubleKeyFrame ... KeyTime="0:0:3.5" /> <DiscreteDoubleKeyFrame ... KeyTime="0:0:4" /> <DiscreteDoubleKeyFrame ... KeyTime="0:0:4.5" /> </DoubleAnimationUsingKeyFrames> </Storyboard> ...
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)