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QuaternionAnimationUsingKeyFrames Class

Animates the value of a Quaternion property along a set of KeyFrames over a specified Duration.

Namespace:  System.Windows.Media.Animation
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
public class QuaternionAnimationUsingKeyFrames : QuaternionAnimationBase, 
	IKeyFrameAnimation, IAddChild

A key frame animation's target values are defined by its KeyFrames property, which contains a collection of QuaternionKeyFrame objects. Each QuaternionKeyFrame defines a segment of the animation with its own target Value and KeyTime. When the animation runs, it progresses from one key value to the next at the specified key times.

There are three types of QuaternionKeyFrame classes, one for each supported interpolation method: LinearQuaternionKeyFrame, DiscreteQuaternionKeyFrame, and SplineQuaternionKeyFrame.

Unlike a QuaternionAnimation, a QuaternionAnimationUsingKeyFrames can have more than two of target values. You can also control the interpolation method of individual QuaternionKeyFrame segments.

In the following example, QuaternionAnimationUsingKeyFrames is used to make a 3D object rotate. This animation uses the following key frames:

  1. LinearRotation3DKeyFrame is used to create a smooth, linear interpolation between values.

  2. DiscreteRotation3DKeyFrame is used to create sudden "jumps" between values (no interpolation).

  3. SplineRotation3DKeyFrame is used to create a variable transition between values depending on the KeySpline property. In the example below, this part of the animation starts off slow but toward the end of the time segment, speeds up exponentially.

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D ClipToBounds="True" Width="150" Height="150"
          Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
            <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" 
             FieldOfView="60" />

          <!-- The ModelVisual3D children contain the 3D models -->

            <!-- This ModelVisual3D defines the lights cast in the scene. Without light, the
                 3D object cannot be seen. Also, the direction of the lights affect shadowing. -->
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />

                  <!-- The geometry specifes the shape of the 3D plane. In this case, a flat sheet is created. -->
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />

                  <!-- The material specifies the material applied to the plane. In this case it is a linear gradient.-->
                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
                              <GradientStop Color="Yellow" Offset="0" />
                              <GradientStop Color="Red" Offset="0.25" />
                              <GradientStop Color="Blue" Offset="0.75" />
                              <GradientStop Color="LimeGreen" Offset="1" />

                  <!-- The Transform specifies how to transform the 3D object. The rotation
                       is animated using the Storyboard below. -->
                        <QuaternionRotation3D x:Name="myQuaternionRotation3D" />

          <!-- Trigger the rotation animation when the 3D object loads. -->
            <EventTrigger RoutedEvent="Viewport3D.Loaded">

                  <!-- This animation animates the Rotation property of the RotateTransform
                       causing the 3D shape to rotate and wobble as the rotation angle and 
                       axis are animated. -->
                   Storyboard.TargetProperty="Quaternion" >

                      <!-- Using a LinearQuaternionKeyFrame, the 3D object gradually rotates from an askew 
                           position to a flat position. -->
                      <LinearQuaternionKeyFrame KeyTime="0:0:1" Value="0,0,1,0"  />

                      <!-- Using a DiscreteQuaternionKeyFrame, the object suddenly rotates to an askew  
                           position. This happens immdeiately after the first 1 and a half seconds of the animation. -->
                      <DiscreteQuaternionKeyFrame KeyTime="0:0:1.5" Value="0.3, 0.3, 1, 0" />

                      <!-- Using a SplineQuaternionKeyFrame, the object rotates back to a flat position. 
                           The animation starts out slowly at first and then speeds up. This KeyFrame ends 
                           after the fourth second. -->
                      <SplineQuaternionKeyFrame KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:4" Value="0,0,1,0" />


Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0
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