Interactively controls a Clock.
Assembly: PresentationCore (in PresentationCore.dll)
Thetype exposes the following members.
|Begin||Sets the target Clock to begin at the next tick.|
|CheckAccess||Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)|
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|Pause||Stops the target Clock from progressing.|
|Remove||Removes the Clock associated with this from the properties it animates. The clock and its child clocks will no longer affect these properties.|
|Resume||Enables a Clock that was previously paused to resume progressing.|
|Seek||Seeks the target Clock by the specified amount when the next tick occurs. If the target clock is stopped, seeking makes it active again.|
|SeekAlignedToLastTick||Seeks the target Clock by the specified amount immediately. If the target clock is stopped, seeking makes it active again.|
|SkipToFill||Advances the current time of the target Clock to the end of its active period.|
|Stop||Stops the target Clock.|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
|VerifyAccess||Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)|
Use a to interactively begin, pause, resume, seek, skip, stop, and remove a Clock. You can only interactively control root-level clocks.
A Clock object's property enables you to interactively start, pause, resume, seek, advance the clock to its fill period, and stop the clock. Only the root clock of a timing tree can be interactively controlled.
There are other ways to interactively control animations that don't require you to work directly with clocks: you can also use Storyboards. Storyboards are supported in both markup and code. For an example, see How to: Animate a Property by Using a Storyboard or the Animation Overview.
In the following example, several buttons are used to interactively control an animation clock.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.