Clock Members
.NET Framework 3.0
Maintains run-time timing state for a Timeline.
The following tables list the members exposed by the Clock type.
(see also
Protected Properties
)
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| Name | Description | |
|---|---|---|
| Controller | Gets a ClockController that can be used to start, pause, resume, seek, skip, stop, or remove this Clock. |
| CurrentGlobalSpeed | Gets the rate at which the clock's time is currently progressing, compared to real-world time. |
| CurrentIteration | Get the current iteration of this clock. |
| CurrentProgress | Gets the current progress of this Clock within its current iteration. |
| CurrentState | Gets a value indicating whether the clock is currently Active, Filling, or Stopped. |
| CurrentTime | Gets this clock's current time within its current iteration. |
| Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (inherited from DispatcherObject) |
| HasControllableRoot | Gets a value that indicates whether this Clock is part of a controllable clock tree. |
| IsPaused | Gets a value that indicates whether this Clock, or any of its parents, is paused. |
| NaturalDuration | Gets the natural duration of this clock's Timeline. |
| Parent | Gets the clock that is the parent of this clock. |
| Timeline | Gets the Timeline from which this Clock was created. |
| Name | Description | |
|---|---|---|
| CurrentGlobalTime | Gets the current global time, as established by the WPF timing system. |
(see also
Protected Methods
)
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| Name | Description | |
|---|---|---|
| CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (inherited from DispatcherObject) |
| Equals | Overloaded. Determines whether two Object instances are equal. (inherited from Object) |
| GetHashCode | Serves as a hash function for a particular type. (inherited from Object) |
| GetType | Gets the Type of the current instance. (inherited from Object) |
| ReferenceEquals | Determines whether the specified Object instances are the same instance. (inherited from Object) |
| ToString | Returns a String that represents the current Object. (inherited from Object) |
| VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (inherited from DispatcherObject) |
| Name | Description | |
|---|---|---|
| DiscontinuousTimeMovement | When implemented in a derived class, will be invoked whenever a clock repeats, skips, or seeks. |
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (inherited from Object) |
| GetCanSlip | Returns whether the Clock has its own external time source, which may require synchronization with the timing system. |
| GetCurrentTimeCore | Gets this clock's current time within its current iteration. |
| MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object) |
| SpeedChanged | When implemented in a derived class, will be invoked whenever a clock begins, skips, pauses, resumes, or when the clock's SpeedRatio is modified. |
| Stopped | When implemented in a derived class, will be invoked whenever a clock is stopped using the Stop method. |
| Name | Description | |
|---|---|---|
| Completed | Occurs when this clock has completely finished playing. |
| CurrentGlobalSpeedInvalidated | Occurs when the clock's speed is updated. |
| CurrentStateInvalidated | Occurs when the clock's CurrentState property is updated. |
| CurrentTimeInvalidated | Occurs when this clock's CurrentTime becomes invalid. |
| RemoveRequested | Occurs when the Remove method is called on this Clock or one of its parent clocks. |
Reference
Clock ClassSystem.Windows.Media.Animation Namespace
Other Resources
Animation OverviewTiming System Overview