Clock.CurrentState Property
Assembly: PresentationCore (in PresentationCore.dll)
Note the clock's CurrentState property doesn't tell you whether it's paused. To determine whether a clock is paused, use the IsPaused property.
The CurrentStateInvalidated occurs whenever the value of this property changes.
A clock's CurrentStateInvalidated event occurs when its CurrentState becomes invalid, such as when the clock starts or stops. You can register for this event with directly using a Clock, or you can register using a Timeline.
In the following example, a Storyboard and two DoubleAnimation objects are used to animate the width of two rectangles. The CurrentStateInvalidated event is used to listen for clock state changes.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Microsoft.Samples.Animation.TimingBehaviors.StateExample" Background="LightGray"> <StackPanel Margin="20"> <TextBlock Name="ParentTimelineStateTextBlock"></TextBlock> <TextBlock Name="Animation1StateTextBlock"></TextBlock> <Rectangle Name="Rectangle01" Width="100" Height="50" Fill="Orange" /> <TextBlock Name="Animation2StateTextBlock"></TextBlock> <Rectangle Name="Rectangle02" Width="100" Height="50" Fill="Gray" /> <Button Content="Start Animations" Margin="20"> <Button.Triggers> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard RepeatBehavior="2x" AutoReverse="True" CurrentStateInvalidated="parentTimelineStateInvalidated" > <DoubleAnimation Storyboard.TargetName="Rectangle01" Storyboard.TargetProperty="Width" From="10" To="200" Duration="0:0:9" BeginTime="0:0:1" CurrentStateInvalidated="animation1StateInvalidated"/> <DoubleAnimation Storyboard.TargetName="Rectangle02" Storyboard.TargetProperty="Width" From="10" To="200" Duration="0:0:8" BeginTime="0:0:1" CurrentStateInvalidated="animation2StateInvalidated" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> </StackPanel> </Page>
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; namespace Microsoft.Samples.Animation.TimingBehaviors { public partial class StateExample : Page { private void parentTimelineStateInvalidated(object sender, EventArgs args) { Clock myClock = (Clock)sender; ParentTimelineStateTextBlock.Text += myClock.CurrentTime.ToString() + ":" + myClock.CurrentState.ToString() + " "; } private void animation1StateInvalidated(object sender, EventArgs args) { Clock myClock = (Clock)sender; Animation1StateTextBlock.Text += myClock.Parent.CurrentTime.ToString() + ":" + myClock.CurrentState.ToString() + " "; } private void animation2StateInvalidated(object sender, EventArgs args) { Clock myClock = (Clock)sender; Animation2StateTextBlock.Text += myClock.Parent.CurrentTime.ToString() + ":" + myClock.CurrentState.ToString() + " "; } } }
The following illustration shows the different states the animations enter as the parent timeline (Storyboard) progresses.

The following table shows the times at which Animation1's CurrentStateInvalidated event fires:
Time (Seconds) | 1 | 10 | 19 | 21 | 30 | 39 |
State | Active | Active | Stopped | Active | Active | Stopped |
The following table shows the times at which Animation2's CurrentStateInvalidated event fires:
Time (Seconds) | 1 | 9 | 11 | 19 | 21 | 29 | 31 | 39 |
State | Active | Filling | Active | Stopped | Active | Filling | Active | Stopped |
Notice that Animation1's CurrentStateInvalidated event fires at 10 seconds, even though its state remains Active. That's because its state changed at 10 seconds, but it changed from Active to Filling and then back to Active in the same tick.
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.