Defines the available system gestures.
Assembly: PresentationCore (in PresentationCore.dll)
|Maps to a left drag on a mouse.|
|Occurs with a short, quick stroke that translates into a specific command. The action taken by a flick is set system-wide. An application can listen for a and prevent it from becoming one of the standard ApplicationCommands by setting the Handled property to true in the StylusSystemGesture event. Only Windows Vista supports flicks.|
|Indicates that press and hold has occurred.|
|Maps to a mouse hover. This can be used to show ToolTip rollover effects, or other mouse hover behaviors.|
|Maps to a mouse leaving a hover. This can be used to end ToolTip rollover effects or other mouse hover behaviors.|
|No system gesture.|
|Maps to a right drag on a mouse. This can be used to drag an object or selection to a different area and is followed by the appearance of the shortcut menu which provides options for moving the object.|
|Maps to a right-click on a mouse. This can be used to show a shortcut menu.|
|Maps to a left-click on a mouse. This can be used to choose a command from the menu or toolbar, take action if a command is chosen, set an insertion point, or show selection feedback.|
|Maps to a double-click of a mouse.|
When the operating system recognizes system gestures, the StylusSystemGesture event occurs. Many of the gestures map to traditional mouse events. For example, the system gesture mimics a single left-click on a mouse.
The following example determines which type of system gesture that raised the event. This example assumes that there is a InkCanvas called inkcanvas1 and that is connected to the event handler below.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.