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NativeWindow.ReleaseHandle Method

Releases the handle associated with this window.

Namespace: System.Windows.Forms
Assembly: System.Windows.Forms (in system.windows.forms.dll)

public virtual void ReleaseHandle ()
public void ReleaseHandle ()
public function ReleaseHandle ()
Not applicable.

This method does not destroy the window handle. Instead, it sets the handle's window procedure to the default window procedure. It sets the Handle property to 0 and calls OnHandleChange to reflect the change.

A window automatically calls this method if it receives a native Win32 WM_NCDESTROY message, indicating that Windows has destroyed the handle.

The following code example demonstrates intercepting operating system window messages in a window procedure. The example creates a class that inherits from NativeWindow to accomplish this.

The MyNativeWindowListener class hooks into the window procedure of the form passed into the constructor, and overrides the WndProc method to intercepts the WM_ACTIVATEAPP window message. The class demonstrates the use of the AssignHandle and ReleaseHandle methods to identify the window handle the NativeWindow will use. The handle is assign based upon the Control.HandleCreated and Control.HandleDestroyed events. When the WM_ACTIVATEAPP window message is received, the class calls the form1ApplicationActivated method.

This code is an excerpt from the example shown in the NativeWindow class overview. Some code is not shown for the purpose of brevity. See NativeWindow for the whole code listing.

// NativeWindow class to listen to operating system messages.
[System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")]
internal class MyNativeWindowListener : NativeWindow
{

    // Constant value was found in the "windows.h" header file.
    private const int WM_ACTIVATEAPP = 0x001C;

    private Form1 parent;

    public MyNativeWindowListener(Form1 parent)
    {

        parent.HandleCreated += new EventHandler(this.OnHandleCreated);
        parent.HandleDestroyed += new EventHandler(this.OnHandleDestroyed);
        this.parent = parent;
    }

    // Listen for the control's window creation and then hook into it.
    internal void OnHandleCreated(object sender, EventArgs e)
    {
        // Window is now created, assign handle to NativeWindow.
        AssignHandle(((Form1)sender).Handle);
    }
    internal void OnHandleDestroyed(object sender, EventArgs e)
    {
        // Window was destroyed, release hook.
        ReleaseHandle();
    }
    [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")]
    protected override void WndProc(ref Message m)
    {
        // Listen for operating system messages

        switch (m.Msg)
        {
            case WM_ACTIVATEAPP:

                // Notify the form that this message was received.
                // Application is activated or deactivated, 
                // based upon the WParam parameter.
                parent.ApplicationActivated(((int)m.WParam != 0));

                break;
        }
        base.WndProc(ref m);
    }
}

// NativeWindow class to listen to operating system messages.
/** @attribute SecurityPermissionAttribute(SecurityAction.Demand, Flags=SecurityPermissionFlag.UnmanagedCode)
 */
public class MyNativeWindowListener extends NativeWindow
{
    // Constant value was found in the "windows.h" header file.
    private int WM_ACTIVATEAPP = 0x1C;
    private Form1 parent;

    public MyNativeWindowListener(Form1 parent)
    {
        parent.add_HandleCreated(new EventHandler(this.OnHandleCreated));
        parent.add_HandleDestroyed(new EventHandler(this.OnHandleDestroyed));
        this.parent = parent;
    } //MyNativeWindowListener

    // Listen for the control's window creation and then hook into it.
    void OnHandleCreated(Object sender, EventArgs e)
    {
        // Window is now created, assign handle to NativeWindow.
        AssignHandle(((Form1)sender).get_Handle());
    } //OnHandleCreated

    void OnHandleDestroyed(Object sender, EventArgs e)
    {
        // Window was destroyed, release hook.
        ReleaseHandle();
    } //OnHandleDestroyed

    protected void WndProc(Message m)
    {
        // Listen for operating system messages
        if (m.get_Msg() == WM_ACTIVATEAPP) {
            // Notify the form that this message was received.
            // Application is activated or deactivated, 
            // based upon the WParam parameter.
            parent.ApplicationActived(m.get_WParam().ToInt32() != 0);
        }
        super.WndProc(m);
    } //WndProc
} //MyNativeWindowListener

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0

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