Provides a low-level encapsulation of a window handle and a window procedure.
System.MarshalByRefObject
System.Windows.Forms.NativeWindow
Namespace: System.Windows.Forms
Assembly: System.Windows.Forms (in System.Windows.Forms.dll)
<SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags := SecurityPermissionFlag.UnmanagedCode)> _ <SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags := SecurityPermissionFlag.UnmanagedCode)> _ Public Class NativeWindow _ Inherits MarshalByRefObject _ Implements IWin32Window
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)] [SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags = SecurityPermissionFlag.UnmanagedCode)] public class NativeWindow : MarshalByRefObject, IWin32Window
[SecurityPermissionAttribute(SecurityAction::LinkDemand, Flags = SecurityPermissionFlag::UnmanagedCode)] [SecurityPermissionAttribute(SecurityAction::InheritanceDemand, Flags = SecurityPermissionFlag::UnmanagedCode)] public ref class NativeWindow : public MarshalByRefObject, IWin32Window
[<SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)>] [<SecurityPermissionAttribute(SecurityAction.InheritanceDemand, Flags = SecurityPermissionFlag.UnmanagedCode)>] type NativeWindow = class inherit MarshalByRefObject interface IWin32Window end
The NativeWindow type exposes the following members.
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NativeWindow | Initializes an instance of the NativeWindow class. |
| Name | Description | |
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Handle | Gets the handle for this window. |
| Name | Description | |
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AssignHandle | Assigns a handle to this window. |
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CreateHandle | Creates a window and its handle with the specified creation parameters. |
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CreateObjRef | Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.) |
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DefWndProc | Invokes the default window procedure associated with this window. |
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DestroyHandle | Destroys the window and its handle. |
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Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Releases the resources associated with this window. (Overrides Object.Finalize().) |
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FromHandle | Retrieves the window associated with the specified handle. |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetLifetimeService | Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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InitializeLifetimeService | Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.) |
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MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object.) |
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MemberwiseClone(Boolean) | Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.) |
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OnHandleChange | Specifies a notification method that is called when the handle for a window is changed. |
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OnThreadException | When overridden in a derived class, manages an unhandled thread exception. |
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ReleaseHandle | Releases the handle associated with this window. |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
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WndProc | Invokes the default window procedure associated with this window. |
This class automatically manages window class creation and registration.
A window is not eligible for garbage collection when it is associated with a window handle. To ensure proper garbage collection, handles must either be destroyed manually using DestroyHandle or released using ReleaseHandle.
Note
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The ReleaseHandle method is called when the WM_NCDESTROY message is processed. This means there are cases in which when you do not need to manually call ReleaseHandle, but it is good practice to do so. |
The NativeWindow class provides the following properties and methods to manage handles: Handle, CreateHandle, AssignHandle, DestroyHandle, and ReleaseHandle.
The following code example demonstrates intercepting operating system window messages in a window procedure, and creating a window with a specific operating system window class name. The example creates two classes that inherit from NativeWindow that accomplish this.
The MyNativeWindowListener class hooks into the window procedure of the form passed into the constructor, and overrides the WndProc method to intercept the WM_ACTIVATEAPP window message. The class demonstrates the usage of the AssignHandle and ReleaseHandle methods to identify the window handle the NativeWindow will use. The handle is assign based upon the Control.HandleCreated and Control.HandleDestroyed events. When the WM_ACTIVATEAPP window message is received, the class calls the form1 ApplicationActivated method.
The MyNativeWindow class creates a new window with the ClassName set to BUTTON. The class demonstrates using the CreateHandle method and overriding the WndProc method to intercept window messages that are received.
Imports System Imports System.Drawing Imports System.Windows.Forms Imports System.Runtime.InteropServices <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _ Public Class Form1 Inherits System.Windows.Forms.Form Private nwl As MyNativeWindowListener Private nw As MyNativeWindow Friend Sub ApplicationActivated(ByVal ApplicationActivated As Boolean) ' The application has been activated or deactivated System.Diagnostics.Debug.WriteLine("Application Active = " + ApplicationActivated.ToString()) End Sub Private Sub New() MyBase.New() Me.Size = New System.Drawing.Size(300, 300) Me.Text = "Form1" nwl = New MyNativeWindowListener(Me) nw = New MyNativeWindow(Me) End Sub Public Shared Sub Main() Application.Run(New Form1()) End Sub End Class ' NativeWindow class to listen to operating system messages. Friend Class MyNativeWindowListener Inherits NativeWindow ' Constant value was found in the "windows.h" header file. Private Const WM_ACTIVATEAPP As Integer = &H1C Private parent As Form1 Public Sub New(ByVal parent As Form1) AddHandler parent.HandleCreated, AddressOf Me.OnHandleCreated AddHandler parent.HandleDestroyed, AddressOf Me.OnHandleDestroyed Me.parent = parent End Sub ' Listen for the control's window creation and hook into it. Private Sub OnHandleCreated(ByVal sender As Object, ByVal e As EventArgs) ' Window is now created, assign handle to NativeWindow. AssignHandle(CType(sender, Form).Handle) End Sub Private Sub OnHandleDestroyed(ByVal sender As Object, ByVal e As EventArgs) ' Window was destroyed, release hook. ReleaseHandle() End Sub <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _ Protected Overrides Sub WndProc(ByRef m As Message) ' Listen for operating system messages Select Case (m.Msg) Case WM_ACTIVATEAPP ' Notify the form that this message was received. ' Application is activated or deactivated, ' based upon the WParam parameter. parent.ApplicationActivated(m.WParam.ToInt32() <> 0) End Select MyBase.WndProc(m) End Sub End Class ' MyNativeWindow class to create a window given a class name. <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _ Friend Class MyNativeWindow Inherits NativeWindow ' Constant values were found in the "windows.h" header file. Private Const WS_CHILD As Integer = &H40000000, _ WS_VISIBLE As Integer = &H10000000, _ WM_ACTIVATEAPP As Integer = &H1C Private windowHandle As Integer Public Sub New(ByVal parent As Form) Dim cp As CreateParams = New CreateParams() ' Fill in the CreateParams details. cp.Caption = "Click here" cp.ClassName = "Button" ' Set the position on the form cp.X = 100 cp.Y = 100 cp.Height = 100 cp.Width = 100 ' Specify the form as the parent. cp.Parent = parent.Handle ' Create as a child of the specified parent cp.Style = WS_CHILD Or WS_VISIBLE ' Create the actual window Me.CreateHandle(cp) End Sub ' Listen to when the handle changes to keep the variable in sync <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _ Protected Overrides Sub OnHandleChange() windowHandle = Me.Handle.ToInt32() End Sub <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _ Protected Overrides Sub WndProc(ByRef m As Message) ' Listen for messages that are sent to the button window. Some messages are sent ' to the parent window instead of the button's window. Select Case (m.Msg) Case WM_ACTIVATEAPP ' Do something here in response to messages End Select MyBase.WndProc(m) End Sub End Class
using System; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; namespace NativeWindowApplication { // Summary description for Form1. [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] public class Form1 : System.Windows.Forms.Form { private MyNativeWindowListener nwl; private MyNativeWindow nw; internal void ApplicationActivated(bool ApplicationActivated) { // The application has been activated or deactivated System.Diagnostics.Debug.WriteLine("Application Active = " + ApplicationActivated.ToString()); } private Form1() { this.Size = new System.Drawing.Size(300, 300); this.Text = "Form1"; nwl = new MyNativeWindowListener(this); nw = new MyNativeWindow(this); } // The main entry point for the application. [STAThread] static void Main() { Application.Run(new Form1()); } } // NativeWindow class to listen to operating system messages. [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class MyNativeWindowListener : NativeWindow { // Constant value was found in the "windows.h" header file. private const int WM_ACTIVATEAPP = 0x001C; private Form1 parent; public MyNativeWindowListener(Form1 parent) { parent.HandleCreated += new EventHandler(this.OnHandleCreated); parent.HandleDestroyed += new EventHandler(this.OnHandleDestroyed); this.parent = parent; } // Listen for the control's window creation and then hook into it. internal void OnHandleCreated(object sender, EventArgs e) { // Window is now created, assign handle to NativeWindow. AssignHandle(((Form1)sender).Handle); } internal void OnHandleDestroyed(object sender, EventArgs e) { // Window was destroyed, release hook. ReleaseHandle(); } [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] protected override void WndProc(ref Message m) { // Listen for operating system messages switch (m.Msg) { case WM_ACTIVATEAPP: // Notify the form that this message was received. // Application is activated or deactivated, // based upon the WParam parameter. parent.ApplicationActivated(((int)m.WParam != 0)); break; } base.WndProc(ref m); } } // MyNativeWindow class to create a window given a class name. [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class MyNativeWindow : NativeWindow { // Constant values were found in the "windows.h" header file. private const int WS_CHILD = 0x40000000, WS_VISIBLE = 0x10000000, WM_ACTIVATEAPP = 0x001C; private int windowHandle; public MyNativeWindow(Form parent) { CreateParams cp = new CreateParams(); // Fill in the CreateParams details. cp.Caption = "Click here"; cp.ClassName = "Button"; // Set the position on the form cp.X = 100; cp.Y = 100; cp.Height = 100; cp.Width = 100; // Specify the form as the parent. cp.Parent = parent.Handle; // Create as a child of the specified parent cp.Style = WS_CHILD | WS_VISIBLE; // Create the actual window this.CreateHandle(cp); } // Listen to when the handle changes to keep the variable in sync [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] protected override void OnHandleChange() { windowHandle = (int)this.Handle; } [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] protected override void WndProc(ref Message m) { // Listen for messages that are sent to the button window. Some messages are sent // to the parent window instead of the button's window. switch (m.Msg) { case WM_ACTIVATEAPP: // Do something here in response to messages break; } base.WndProc(ref m); } } }
using namespace System; using namespace System::Drawing; using namespace System::Windows::Forms; using namespace System::Runtime::InteropServices; ref class MyNativeWindowListener; ref class MyNativeWindow; // Summary description for Form1. ref class Form1: public System::Windows::Forms::Form { private: MyNativeWindowListener^ nwl; MyNativeWindow^ nw; internal: void ApplicationActived( bool ApplicationActivated ) { // The application has been activated or deactivated #if defined(DEBUG) System::Diagnostics::Debug::WriteLine( "Application Active = {0}", ApplicationActivated.ToString() ); #endif } public: Form1(); }; // NativeWindow class to listen to operating system messages. ref class MyNativeWindowListener: public NativeWindow { private: // Constant value was found in the S"windows.h" header file. literal int WM_ACTIVATEAPP = 0x001C; Form1^ parent; public: MyNativeWindowListener( Form1^ parent ) { parent->HandleCreated += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleCreated ); parent->HandleDestroyed += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleDestroyed ); this->parent = parent; } internal: // Listen for the control's window creation and then hook into it. void OnHandleCreated( Object^ sender, EventArgs^ /*e*/ ) { // Window is now created, assign handle to NativeWindow. AssignHandle( (dynamic_cast<Form1^>(sender))->Handle ); } void OnHandleDestroyed( Object^ /*sender*/, EventArgs^ /*e*/ ) { // Window was destroyed, release hook. ReleaseHandle(); } protected: virtual void WndProc( Message %m ) override { // Listen for operating system messages switch ( m.Msg ) { case WM_ACTIVATEAPP: // Notify the form that this message was received. // Application is activated or deactivated, // based upon the WParam parameter. parent->ApplicationActived( ((int)m.WParam != 0) ); break; } NativeWindow::WndProc( m ); } }; // MyNativeWindow class to create a window given a class name. ref class MyNativeWindow: public NativeWindow { private: // Constant values were found in the S"windows.h" header file. literal int WS_CHILD = 0x40000000,WS_VISIBLE = 0x10000000,WM_ACTIVATEAPP = 0x001C; int windowHandle; public: MyNativeWindow( Form^ parent ) { CreateParams^ cp = gcnew CreateParams; // Fill in the CreateParams details. cp->Caption = "Click here"; cp->ClassName = "Button"; // Set the position on the form cp->X = 100; cp->Y = 100; cp->Height = 100; cp->Width = 100; // Specify the form as the parent. cp->Parent = parent->Handle; // Create as a child of the specified parent cp->Style = WS_CHILD | WS_VISIBLE; // Create the actual window this->CreateHandle( cp ); } protected: // Listen to when the handle changes to keep the variable in sync virtual void OnHandleChange() override { windowHandle = (int)this->Handle; } virtual void WndProc( Message % m ) override { // Listen for messages that are sent to the button window. Some messages are sent // to the parent window instead of the button's window. switch ( m.Msg ) { case WM_ACTIVATEAPP: // Do something here in response to messages break; } NativeWindow::WndProc( m ); } }; Form1::Form1() { this->Size = System::Drawing::Size( 300, 300 ); this->Text = "Form1"; nwl = gcnew MyNativeWindowListener( this ); nw = gcnew MyNativeWindow( this ); } // The main entry point for the application. [STAThread] int main() { Application::Run( gcnew Form1 ); }
.NET Framework
Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0.NET Framework Client Profile
Supported in: 4, 3.5 SP1-
SecurityPermission
for inheriting classes to call unmanaged code. Associated enumeration: SecurityPermissionFlag.UnmanagedCode
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SecurityPermission
for the immediate caller to call unmanaged code. Associated enumeration: SecurityPermissionFlag.UnmanagedCode
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Note