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Message Structure

Updated: July 2010

Implements a Windows message.

Namespace:  System.Windows.Forms
Assembly:  System.Windows.Forms (in System.Windows.Forms.dll)

[SecurityPermissionAttribute(SecurityAction::LinkDemand, Flags = SecurityPermissionFlag::UnmanagedCode)]
public value class Message

The Message structure wraps messages that Windows sends. You can use this structure to wrap a message and assign it to the window procedure to be dispatched. You can also use this structure to get information about a message the system sends to your application or controls. For more information about Windows messages, see Messages and Message Queues.

You cannot create the Message directly. Instead, use the Create method. For the sake of efficiency, the Message uses its pool of existing Messages instead of instantiating a new one, if possible. However, if a Message is not available in the pool, a new one is instantiated.

The following code example demonstrates overriding the WndProc method to handle operating system messages identified in the Message. The WM_ACTIVATEAPP operating system message is handled in this example to know when another application is becoming active. For information about the available Message::Msg, Message::LParam, and Message::WParam values, see the MSG Structure documentation. For information about the actual constant values, see Message Constants.

using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Security::Permissions;

namespace csTempWindowsApplication1
{
   public ref class Form1: public System::Windows::Forms::Form
   {
   private:

      // Constant value was found in the "windows.h" header file.
      static const Int32 WM_ACTIVATEAPP = 0x001C;
      Boolean appActive;

   public:
      Form1()
      {
         appActive = true;
         this->Size = System::Drawing::Size( 300, 300 );
         this->Text = "Form1";
         this->Font = gcnew System::Drawing::Font( "Microsoft Sans Serif",18.0F,System::Drawing::FontStyle::Bold,System::Drawing::GraphicsUnit::Point,((System::Byte)(0)) );
      }


   protected:
      virtual void OnPaint( PaintEventArgs^ e ) override
      {

         // Paint a string in different styles depending on whether the 
         // application is active. 
         if ( appActive )
         {
            e->Graphics->FillRectangle( SystemBrushes::ActiveCaption, 20, 20, 260, 50 );
            e->Graphics->DrawString( "Application is active", this->Font, SystemBrushes::ActiveCaptionText, 20, 20 );
         }
         else
         {
            e->Graphics->FillRectangle( SystemBrushes::InactiveCaption, 20, 20, 260, 50 );
            e->Graphics->DrawString( "Application is Inactive", this->Font, SystemBrushes::ActiveCaptionText, 20, 20 );
         }
      }


      [SecurityPermission(SecurityAction::Demand, Flags=SecurityPermissionFlag::UnmanagedCode)]
      virtual void WndProc( Message% m ) override
      {

         // Listen for operating system messages. 
         switch ( m.Msg )
         {
            case WM_ACTIVATEAPP:

               // The WParam value identifies what is occurring.
               appActive = (int)m.WParam != 0;

               // Invalidate to get new text painted. 
               this->Invalidate();
               break;
         }
         Form::WndProc( m );
      }

   };

}


[STAThread]
int main()
{
   Application::Run( gcnew csTempWindowsApplication1::Form1 );
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

Date

History

Reason

July 2010

Added links to more information.

Content bug fix.

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