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ControlPaint.DrawReversibleFrame Method

Draws a reversible frame on the screen within the specified bounds, with the specified background color, and in the specified state.

Namespace:  System.Windows.Forms
Assembly:  System.Windows.Forms (in System.Windows.Forms.dll)

[UIPermissionAttribute(SecurityAction.LinkDemand, Window = UIPermissionWindow.AllWindows)]
public static void DrawReversibleFrame(
	Rectangle rectangle,
	Color backColor,
	FrameStyle style
)

Parameters

rectangle
Type: System.Drawing.Rectangle
The Rectangle that represents the dimensions of the rectangle to draw, in screen coordinates.
backColor
Type: System.Drawing.Color
The Color of the background behind the frame.
style
Type: System.Windows.Forms.FrameStyle
One of the FrameStyle values that specifies the style of the frame.

The backColor parameter is used to calculate the fill color of the frame so that it is always visible against the background.

The results of this method can be reversed by drawing the same frame again. Drawing a frame using this method is similar to inverting a region of the screen, except that it provides better performance for a wider variety of colors.

The following code example demonstrates how to use the Control.RectangleToScreen, Control.PointToScreen, and the DrawReversibleFrame members. To run the example, paste the following code in a form called Form1 containing several controls. This example requires that the mouse events are connected to the event handlers defined in the example.


    // The following three methods will draw a rectangle and allow 
    // the user to use the mouse to resize the rectangle.  If the 
    // rectangle intersects a control's client rectangle, the 
    // control's color will change.

    bool isDrag = false;
    Rectangle theRectangle = new Rectangle
		(new Point(0, 0), new Size(0, 0));
    Point startPoint;

    private void Form1_MouseDown(object sender, 
		System.Windows.Forms.MouseEventArgs e)
    {

        // Set the isDrag variable to true and get the starting point 
        // by using the PointToScreen method to convert form 
		// coordinates to screen coordinates.
        if (e.Button==MouseButtons.Left)
        {
            isDrag = true;
        }

        Control control = (Control) sender;

        // Calculate the startPoint by using the PointToScreen 
        // method.
        startPoint = control.PointToScreen(new Point(e.X, e.Y));
    }

    private void Form1_MouseMove(object sender, 
		System.Windows.Forms.MouseEventArgs e)
    {

        // If the mouse is being dragged, 
		// undraw and redraw the rectangle as the mouse moves.
        if (isDrag)

            // Hide the previous rectangle by calling the 
			// DrawReversibleFrame method with the same parameters.
        {
            ControlPaint.DrawReversibleFrame(theRectangle, 
				this.BackColor, FrameStyle.Dashed);

            // Calculate the endpoint and dimensions for the new 
	        // rectangle, again using the PointToScreen method.
            Point endPoint = ((Control) sender).PointToScreen(new Point(e.X, e.Y));

            int width = endPoint.X-startPoint.X;
            int height = endPoint.Y-startPoint.Y;
            theRectangle = new Rectangle(startPoint.X, 
				startPoint.Y, width, height);

            // Draw the new rectangle by calling DrawReversibleFrame
			// again.  
            ControlPaint.DrawReversibleFrame(theRectangle, 
				this.BackColor, FrameStyle.Dashed);
        }
    }

    private void Form1_MouseUp(object sender, 
		System.Windows.Forms.MouseEventArgs e)
    {

        // If the MouseUp event occurs, the user is not dragging.
        isDrag = false;

        // Draw the rectangle to be evaluated. Set a dashed frame style 
        // using the FrameStyle enumeration.
        ControlPaint.DrawReversibleFrame(theRectangle, 
			this.BackColor, FrameStyle.Dashed);

        // Find out which controls intersect the rectangle and 
        // change their color. The method uses the RectangleToScreen  
        // method to convert the Control's client coordinates 
		// to screen coordinates.
	    Rectangle controlRectangle;
        for(int i = 0; i < Controls.Count; i++)
        {
            controlRectangle = Controls[i].RectangleToScreen
				(Controls[i].ClientRectangle);
            if (controlRectangle.IntersectsWith(theRectangle))
            {
                Controls[i].BackColor = Color.BurlyWood;
            }
        }

        // Reset the rectangle.
        theRectangle = new Rectangle(0, 0, 0, 0);
    }


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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