Gets a value indicating whether the control has input focus.
<BrowsableAttribute(False)> _ Public Overridable ReadOnly Property Focused As Boolean
[BrowsableAttribute(false)] public virtual bool Focused { get; }
[BrowsableAttribute(false)] public: virtual property bool Focused { bool get (); }
[<BrowsableAttribute(false)>] abstract Focused : bool [<BrowsableAttribute(false)>] override Focused : bool
When overriding the Focused property in a derived class, use the base class's Focused property to extend the base implementation. Otherwise, you must provide all the implementation.
The following code example disables a MenuItem if a TextBox does not have focus. This example requires that you have a Form with a TextBox named textBox1 and two MenuItem objects named menuItemEdit and menuItemEditInsertCustomerInfo.
Private Sub menuItemEdit_Popup(sender As Object, _ e As EventArgs) Handles menuItemEdit.Popup ' Disable the menu item if the text box does not have focus. Me.menuItemEditInsertCustomerInfo.Enabled = Me.textBox1.Focused End Sub
private void menuItemEdit_Popup(object sender, EventArgs e) { // Disable the menu item if the text box does not have focus. this.menuItemEditInsertCustomerInfo.Enabled = this.textBox1.Focused; }
private: void menuItemEdit_Popup( Object^ /*sender*/, EventArgs^ /*e*/ ) { // Disable the menu item if the text box does not have focus. this->menuItemEditInsertCustomerInfo->Enabled = this->textBox1->Focused; }
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2