Buffered graphics can reduce or eliminate flicker that is caused by progressive redrawing of parts of a displayed surface. Buffered graphics require that the updated graphics data is first written to a buffer. The data in the graphics buffer is then quickly written to displayed surface memory. The relatively quick switch of the displayed graphics memory typically reduces the flicker that can otherwise occur.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)