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TextElement.TextEffects Property

Gets or sets a collection of text effects that contains the effects to apply to the content in this element.

Namespace: System.Windows.Documents
Assembly: PresentationFramework (in presentationframework.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

public TextEffectCollection TextEffects { get; set; }
/** @property */
public TextEffectCollection get_TextEffects ()

/** @property */
public void set_TextEffects (TextEffectCollection value)

public function get TextEffects () : TextEffectCollection

public function set TextEffects (value : TextEffectCollection)

<object>
  <object.TextEffects>
    <TextEffectCollection .../>
  </object.TextEffects>
</object>

Property Value

A TextEffectCollection containing one or more TextEffect objects that define effects to apply to the content in this element. The default value is null (no empty collection).

By default, this property is set to null and has no TextEffectCollection associated with it. Before adding any text effects, create a new TextEffectCollection and assign it to this property.

The following example shows how to create a simple text effect and apply it to a text Run through the TextEffects property.

// Create and configure a simple color animation sequence.  Timespan is in 100ns ticks.
ColorAnimation blackToWhite = new ColorAnimation(Colors.White, Colors.Black, new Duration(new TimeSpan(100000)));
blackToWhite.AutoReverse = true;
blackToWhite.RepeatBehavior = RepeatBehavior.Forever;

// Create a new brush and apply the color animation.
SolidColorBrush scb = new SolidColorBrush(Colors.Black);
scb.BeginAnimation(SolidColorBrush.ColorProperty, blackToWhite);

// Create a new TextEffect object; set foreground brush to the previously created brush.
TextEffect tfe = new TextEffect();
tfe.Foreground = scb;
// Range of text to apply effect to (all).
tfe.PositionStart = 0;
tfe.PositionCount = int.MaxValue;

// Create a new text run, and add the previously created text effect to the run's effects collection.
Run flickerRun = new Run("Text that flickers...");
flickerRun.TextEffects = new TextEffectCollection();
flickerRun.TextEffects.Add(tfe);

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0

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