Assembly: PresentationFramework (in PresentationFramework.dll)
// Defines the camera used to view the 3D object. In order to view the 3D object, // the camera must be positioned and pointed such that the object is within view // of the camera. PerspectiveCamera myPCamera = new PerspectiveCamera(); // Specify where in the 3D scene the camera is. myPCamera.Position = new Point3D(0, 0, 2); // Specify the direction that the camera is pointing. myPCamera.LookDirection = new Vector3D(0, 0, -1); // Define camera's horizontal field of view in degrees. myPCamera.FieldOfView = 60; // Asign the camera to the viewport myViewport3D.Camera = myPCamera;
The following example shows setting the property of a Viewport3D using Extensible Application Markup Language (XAML). To see the entirety of the code from which this excerpt was taken, see How to: Create a 3-D Scene.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)