SynchronizedInputPattern Class

Definition

Represents objects that support synchronized input events.

public ref class SynchronizedInputPattern : System::Windows::Automation::BasePattern
public class SynchronizedInputPattern : System.Windows.Automation.BasePattern
type SynchronizedInputPattern = class
    inherit BasePattern
Public Class SynchronizedInputPattern
Inherits BasePattern
Inheritance
SynchronizedInputPattern

Fields

InputDiscardedEvent

Identifies the event raised when WPF discards input.

InputReachedOtherElementEvent

Identifies the event raised when the input was received by an element other than the one currently listening for the input.

InputReachedTargetEvent

Identifies the event raised when the input was received by the element currently listening for the input.

Pattern

Identifies the SynchronizedInputPattern control pattern.

Methods

Cancel()

Stops listening for input.

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
StartListening(SynchronizedInputType)

Designates that the provider start listening for input of the specified type.

ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to