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HttpResponse.OutputStream Property

Enables binary output to the outgoing HTTP content body.

Namespace: System.Web
Assembly: System.Web (in system.web.dll)

public Stream OutputStream { get; }
/** @property */
public Stream get_OutputStream ()

public function get OutputStream () : Stream

Not applicable.

Property Value

An IO Stream representing the raw contents of the outgoing HTTP content body.
Exception typeCondition

HttpException

OutputStream is not available.

The code example calls the Save method to save a Bitmap object to the OutputStream property and converts the image to the JPEG format. The code then calls the Dispose method on the Bitmap object and a Graphics object, releasing the resources they were using. It then calls the Flush method to send the content of the response to the requesting client.

For a complete example, see the HttpResponse class.

<%@ Page Language="C#" %>
<%@ import Namespace="System.Drawing" %>
<%@ import Namespace="System.Drawing.Imaging" %>
<%@ import Namespace="System.Drawing.Drawing2D" %>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<script runat="server">

    private void Page_Load(object sender, EventArgs e)
    {
        // Set the page's content type to JPEG files
        // and clear all response headers.
        Response.ContentType = "image/jpeg";
        Response.Clear();
    
        // Buffer response so that page is sent
        // after processing is complete.
        Response.BufferOutput = true;
    
        // Create a font style.
        Font rectangleFont = new Font(
            "Arial", 10, FontStyle.Bold);
    
        // Create integer variables.
        int height = 100;
        int width = 200;
    
        // Create a random number generator and create
        // variable values based on it.
        Random r = new Random();
        int x = r.Next(75);
        int a = r.Next(155);
        int x1 = r.Next(100);
    
        // Create a bitmap and use it to create a
        // Graphics object.
        Bitmap bmp = new Bitmap(
            width, height, PixelFormat.Format24bppRgb);
        Graphics g = Graphics.FromImage(bmp);
    
        g.SmoothingMode = SmoothingMode.AntiAlias;
        g.Clear(Color.LightGray);
    
        // Use the Graphics object to draw three rectangles.
        g.DrawRectangle(Pens.White, 1, 1, width-3, height-3);
        g.DrawRectangle(Pens.Aquamarine, 2, 2, width-3, height-3);
        g.DrawRectangle(Pens.Black, 0, 0, width, height);
    
        // Use the Graphics object to write a string
        // on the rectangles.
        g.DrawString(
            "ASP.NET Samples", rectangleFont,
            SystemBrushes.WindowText, new PointF(10, 40));
    
        // Apply color to two of the rectangles.
        g.FillRectangle(
            new SolidBrush(
                Color.FromArgb(a, 255, 128, 255)),
            x, 20, 100, 50);
    
        g.FillRectangle(
            new LinearGradientBrush(
                new Point(x, 10),
                new Point(x1 + 75, 50 + 30),
                Color.FromArgb(128, 0, 0, 128),
                Color.FromArgb(255, 255, 255, 240)),
            x1, 50, 75, 30);

        // Save the bitmap to the response stream and
        // convert it to JPEG format.
        bmp.Save(Response.OutputStream, ImageFormat.Jpeg);
    
        // Release memory used by the Graphics object
        // and the bitmap.
        g.Dispose();
        bmp.Dispose();
    
        // Send the output to the client.
        Response.Flush();
    }

</script>
<html xmlns="http://www.w3.org/1999/xhtml" >
<head>
    <title>ASP.NET Example</title>
</head>
<body>
    <form id="form1" runat="server">
    </form>
</body>
</html>

Windows 98, Windows Server 2000 SP4, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0
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