.NET Framework Class Library
HttpResponse.OutputStream Property

Enables binary output to the outgoing HTTP content body.

Namespace: System.Web
Assembly: System.Web (in system.web.dll)

Syntax

Visual Basic (Declaration)
Public ReadOnly Property OutputStream As Stream
Visual Basic (Usage)
Dim instance As HttpResponse
Dim value As Stream

value = instance.OutputStream
C#
public Stream OutputStream { get; }
C++
public:
property Stream^ OutputStream {
    Stream^ get ();
}
J#
/** @property */
public Stream get_OutputStream ()
JScript
public function get OutputStream () : Stream

Property Value

An IO Stream representing the raw contents of the outgoing HTTP content body.
Exceptions

Exception typeCondition

HttpException

OutputStream is not available.

Example

The code example calls the Save method to save a Bitmap object to the OutputStream property and converts the image to the JPEG format. The code then calls the Dispose method on the Bitmap object and a Graphics object, releasing the resources they were using. It then calls the Flush method to send the content of the response to the requesting client.

For a complete example, see the HttpResponse class.

Visual Basic
<%@ Page Language="VB" %>
<%@ import Namespace="System.Drawing" %>
<%@ import Namespace="System.Drawing.Imaging" %>
<%@ import Namespace="System.Drawing.Drawing2D" %>
<script runat="server">

   Private Sub Page_Load(sender As Object, e As EventArgs)
      ' Set the page's content type to JPEG files
      ' and clear all response headers.
      Response.ContentType = "image/jpeg"
      Response.Clear()
      
      ' Buffer response so that page is sent
      ' after processing is complete.
      Response.BufferOutput = True
      
      ' Create a font style.
      Dim rectangleFont As New Font( _
          "Arial", 10, FontStyle.Bold)
      
      ' Create integer variables.
      Dim height As Integer = 100
      Dim width As Integer = 200
      
      ' Create a random number generator and create
      ' variable values based on it.
      Dim r As New Random()
      Dim x As Integer = r.Next(75)
      Dim a As Integer = r.Next(155)
      Dim x1 As Integer = r.Next(100)
      
      ' Create a bitmap and use it to create a
      ' Graphics object.
      Dim bmp As New Bitmap( _
          width, height, PixelFormat.Format24bppRgb)
      Dim g As Graphics = Graphics.FromImage(bmp)
      
      g.SmoothingMode = SmoothingMode.AntiAlias
      g.Clear(Color.LightGray)
      
      ' Use the Graphics object to draw three rectangles.
      g.DrawRectangle(Pens.White, 1, 1, width - 3, height - 3)
      g.DrawRectangle(Pens.Aquamarine, 2, 2, width - 3, height - 3)
      g.DrawRectangle(Pens.Black, 0, 0, width, height)
      
      ' Use the Graphics object to write a string
      ' on the rectangles.
      g.DrawString("ASP.NET Samples", rectangleFont, SystemBrushes.WindowText, New PointF(10, 40))
      
      ' Apply color to two of the rectangles.
      g.FillRectangle( _
          New SolidBrush( _
              Color.FromArgb(a, 255, 128, 255)), _
          x, 20, 100, 50)
      
      g.FillRectangle( _
          New LinearGradientBrush( _
              New Point(x, 10), _
              New Point(x1 + 75, 50 + 30), _
              Color.FromArgb(128, 0, 0, 128), _
              Color.FromArgb(255, 255, 255, 240)), _
          x1, 50, 75, 30)

      ' Save the bitmap to the response stream and
      ' convert it to JPEG format.
      bmp.Save(Response.OutputStream, ImageFormat.Jpeg)
      
      ' Release memory used by the Graphics object
      ' and the bitmap.
      g.Dispose()
      bmp.Dispose()
      
      ' Send the output to the client.
      Response.Flush()
   End Sub 'Page_Load

</script>
<html>
<head>
</head>
<body>
    <form runat="server">
    </form>
</body>
</html>
C#
<%@ Page Language="C#" %>
<%@ import Namespace="System.Drawing" %>
<%@ import Namespace="System.Drawing.Imaging" %>
<%@ import Namespace="System.Drawing.Drawing2D" %>

<script runat="server">

    private void Page_Load(object sender, EventArgs e)
    {
        // Set the page's content type to JPEG files
        // and clear all response headers.
        Response.ContentType = "image/jpeg";
        Response.Clear();
    
        // Buffer response so that page is sent
        // after processing is complete.
        Response.BufferOutput = true;
    
        // Create a font style.
        Font rectangleFont = new Font(
            "Arial", 10, FontStyle.Bold);
    
        // Create integer variables.
        int height = 100;
        int width = 200;
    
        // Create a random number generator and create
        // variable values based on it.
        Random r = new Random();
        int x = r.Next(75);
        int a = r.Next(155);
        int x1 = r.Next(100);
    
        // Create a bitmap and use it to create a
        // Graphics object.
        Bitmap bmp = new Bitmap(
            width, height, PixelFormat.Format24bppRgb);
        Graphics g = Graphics.FromImage(bmp);
    
        g.SmoothingMode = SmoothingMode.AntiAlias;
        g.Clear(Color.LightGray);
    
        // Use the Graphics object to draw three rectangles.
        g.DrawRectangle(Pens.White, 1, 1, width-3, height-3);
        g.DrawRectangle(Pens.Aquamarine, 2, 2, width-3, height-3);
        g.DrawRectangle(Pens.Black, 0, 0, width, height);
    
        // Use the Graphics object to write a string
        // on the rectangles.
        g.DrawString(
            "ASP.NET Samples", rectangleFont,
            SystemBrushes.WindowText, new PointF(10, 40));
    
        // Apply color to two of the rectangles.
        g.FillRectangle(
            new SolidBrush(
                Color.FromArgb(a, 255, 128, 255)),
            x, 20, 100, 50);
    
        g.FillRectangle(
            new LinearGradientBrush(
                new Point(x, 10),
                new Point(x1 + 75, 50 + 30),
                Color.FromArgb(128, 0, 0, 128),
                Color.FromArgb(255, 255, 255, 240)),
            x1, 50, 75, 30);

        // Save the bitmap to the response stream and
        // convert it to JPEG format.
        bmp.Save(Response.OutputStream, ImageFormat.Jpeg);
    
        // Release memory used by the Graphics object
        // and the bitmap.
        g.Dispose();
        bmp.Dispose();
    
        // Send the output to the client.
        Response.Flush();
    }

</script>
<html>
<head>
</head>
<body>
    <form runat="server">
    </form>
</body>
</html>
Platforms

Windows 98, Windows 2000 SP4, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Framework

Supported in: 2.0, 1.1, 1.0
See Also

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