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.NET Development
.NET Framework 3.5
System Namespace
Type Class
Type Properties
 IsPublic Property

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This page is specific to
Microsoft Visual Studio 2008/.NET Framework 3.5

Other versions are also available for the following:
.NET Framework Class Library
Type..::.IsPublic Property

Gets a value indicating whether the Type is declared public.

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)
Visual Basic (Declaration)
Public ReadOnly Property IsPublic As Boolean
Visual Basic (Usage)
Dim instance As Type
Dim value As Boolean

value = instance.IsPublic
C#
public bool IsPublic { get; }
Visual C++
public:
virtual property bool IsPublic {
    bool get () sealed;
}
JScript
public final function get IsPublic () : boolean

Property Value

Type: System..::.Boolean
true if the Type is declared public and is not a nested type; otherwise, false.

Implements

_Type..::.IsPublic

Do not use with nested types; use IsNestedPublic instead.

If the current Type represents a type parameter of a generic type, this property returns true.

TypeAttributes..::.VisibilityMask selects the visibility attributes.

The following example creates an instance of MyTestClass, checks for the IsPublic property, and displays the result.

Visual Basic
Imports System
Imports Microsoft.VisualBasic
Namespace SystemType
    ' Declare MyTestClass as public.
    Public Class MyTestClass
    End Class 'MyTestClass
    Public Class [MyClass]
        Public Shared Sub Main()
            Try
                Dim myBool As Boolean = False
                Dim myTestClassInstance As New MyTestClass()
                ' Get the type of myTestClassInstance.
                Dim myType As Type = myTestClassInstance.GetType()
                ' Get the IsPublic property of myTestClassInstance.
                myBool = myType.IsPublic
                Console.WriteLine(ControlChars.Cr + "Is {0 public? {1}.", myType.FullName, myBool.ToString())
            Catch e As Exception
                Console.WriteLine(ControlChars.Cr + "An exception occurred: {0}", e.Message.ToString())
            End Try
        End Sub 'Main
    End Class '[MyClass]
End Namespace 'SystemType 

C#
using System;
namespace SystemType
{
    // Declare MyTestClass as public.
    public class MyTestClass
    {
    }
    public class MyClass
    {
        public static void Main(string []args)
        {
            try
            {
                bool myBool = false;
                MyTestClass myTestClassInstance = new MyTestClass();
                // Get the type of myTestClassInstance.
                Type   myType = myTestClassInstance.GetType();
                // Get the IsPublic property of the myTestClassInstance.
                myBool = myType.IsPublic;
                Console.WriteLine("\nIs {0} public? {1}.", myType.FullName, myBool.ToString ());
            }
            catch (Exception e)
            {
                Console.WriteLine("\nAn exception occurred: {0}", e.Message);
            }
        }
    }
}

Visual C++
using namespace System;

namespace SystemType
{

   // Declare MyTestClass as public.
   public ref class MyTestClass{};

   public ref class MyClass{};

}

int main()
{
   try
   {
      bool myBool = false;
      SystemType::MyTestClass^ myTestClassInstance = gcnew SystemType::MyTestClass;

      // Get the type of myTestClassInstance.
      Type^ myType = myTestClassInstance->GetType();

      // Get the IsPublic property of the myTestClassInstance.
      myBool = myType->IsPublic;
      Console::WriteLine( "\nIs {0} public? {1}.", myType->FullName, myBool.ToString() );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( "\nAn exception occurred: {0}", e->Message );
   }

}


For nested classes, ignore the results of IsPublic and IsNotPublic and pay attention only to the results of IsNestedPublic and IsNestedPrivate.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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