Gets a value indicating whether the Type is not declared public.
Namespace:
System
Assembly:
mscorlib (in mscorlib.dll)
Visual Basic (Declaration)
Public ReadOnly Property IsNotPublic As Boolean
Dim instance As Type
Dim value As Boolean
value = instance.IsNotPublic
public bool IsNotPublic { get; }
public:
virtual property bool IsNotPublic {
bool get () sealed;
}
public final function get IsNotPublic () : boolean
Property Value
Type:
System..::.Boolean
true if the Type is not declared public and is not a nested type; otherwise, false.
Implements
_Type..::.IsNotPublic
Do not use with nested types; use IsNestedPublic instead.
If the current Type represents a type parameter of a generic type, this property returns false.
TypeAttributes..::.VisibilityMask selects the visibility attributes.
This example shows the use of IsNotPublic to get the visibility of the type.
Imports System
Imports System.IO
Imports System.Reflection
Imports Microsoft.VisualBasic
Class MyMemberInfo
Public Shared Sub Main()
Console.WriteLine(ControlChars.Cr + "Reflection.MemberInfo")
'Get the Type and MemberInfo.
Dim MyType As Type = Type.GetType("System.IO.File")
Dim Mymemberinfoarray As MemberInfo() = MyType.GetMembers()
'Get and display the DeclaringType method.
Console.WriteLine(ControlChars.Cr + "There are {0} members in {1}.", _
Mymemberinfoarray.Length, MyType.FullName)
Console.WriteLine("Is {0} nonpublic? {1}", MyType.FullName, _
MyType.IsNotPublic.ToString())
End Sub
End Class
using System;
using System.IO;
using System.Reflection;
class MyMemberInfo
{
public static void Main(string[] args)
{
Console.WriteLine ("\nReflection.MemberInfo");
//Get the Type and MemberInfo.
Type MyType =Type.GetType("System.IO.File");
MemberInfo[] Mymemberinfoarray = MyType.GetMembers();
//Get and display the DeclaringType method.
Console.WriteLine("\nThere are {0} members in {1}.", Mymemberinfoarray.Length, MyType.FullName);
Console.WriteLine("Is {0} nonpublic? {1}", MyType.FullName, MyType.IsNotPublic.ToString());
}
}
using namespace System;
using namespace System::IO;
using namespace System::Reflection;
int main()
{
Console::WriteLine( "\nReflection.MemberInfo" );
//Get the Type and MemberInfo.
Type^ MyType = Type::GetType( "System.IO.File" );
array<MemberInfo^>^Mymemberinfoarray = MyType->GetMembers();
//Get and display the DeclaringType method.
Console::WriteLine( "\nThere are {0} members in {1}.", Mymemberinfoarray->Length, MyType->FullName );
Console::WriteLine( "Is {0} nonpublic? {1}", MyType->FullName, MyType->IsNotPublic );
}
import System;
import System.IO;
import System.Reflection;
class MyMemberInfo {
public static function Main() : void {
Console.WriteLine ("\nReflection.MemberInfo");
//Get the Type and MemberInfo
var MyType : Type =Type.GetType("System.IO.File");
var Mymemberinfoarray : MemberInfo[] = MyType.GetMembers();
//Get and display the DeclaringType method
Console.WriteLine("\nThere are {0} members in {1}.",
Mymemberinfoarray.Length, MyType.FullName);
Console.WriteLine("Is {0} public? {1}", MyType.FullName,
MyType.IsPublic.ToString());
}
}
MyMemberInfo.Main();
This code produces the following output:
There are 27 members in System.IO.File.
Is System.IO.File public? False
The following code example demonstrates why you cannot use IsPublic and IsNotPublic for nested classes.
Public Class A
Public Class B
End Class
Private Class C
End Class
End Class
public class A
{
public class B { }
private class C { }
}
public ref class A
{
public:
ref class B{};
private:
ref class C{};
};
public class A {
public class B { }
private class C { }
}
For nested classes, ignore the results of IsPublic and IsNotPublic and pay attention only to the results of IsNestedPublic and IsNestedPrivate. The reflection output for this code fragment would be as follows:
Class | IsNotPublic | IsPublic | IsNestedPublic | IsNestedPrivate |
|---|
A | FALSE | TRUE | FALSE | FALSE |
B | FALSE | FALSE | TRUE | FALSE |
C | FALSE | FALSE | FALSE | TRUE |
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Framework
Supported in: 3.5, 3.0, 2.0, 1.1, 1.0
.NET Compact Framework
Supported in: 3.5, 2.0, 1.0
XNA Framework
Supported in: 3.0, 2.0, 1.0
Reference