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Type::IsNestedFamily Property

Gets a value indicating whether the Type is nested and visible only within its own family.

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)
public:
virtual property bool IsNestedFamily {
	bool get () sealed;
}

Property Value

Type: System::Boolean
true if the Type is nested and visible only within its own family; otherwise, false.

Implements

_Type::IsNestedFamily

If the current Type represents a type parameter of a generic type, this property always returns false.

TypeAttributes::VisibilityMask selects the visibility attributes.

A Type object's family is defined as all objects of the exact same Type and of its subtypes.

The following code example demonstrates how to use the IsNestedFamily property to determine whether a type is both nested and protected.

// Enclose a class. 
ref class MyClassA
{
protected:

   // Protected nested class. 
   ref class MyClassB{};
};

ref class MyTestClass: public MyClassA
{
public:
   static void Test()
   {
      // Get the Type of the nested class.
      Type^ myTypeB = MyClassA::MyClassB::typeid;

      // Get the 'IsNestedFamily' property the of the nested class 
      // 'Type'.
      Console::WriteLine( "\nThe nested class has the property 'IsNestedFamily' value: {0}", myTypeB->IsNestedFamily );
   }
};

int main()
{
   MyTestClass::Test();
}

.NET Framework

Supported in: 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone 8, Silverlight 8.1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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