using namespace System;
using namespace System::Security::Permissions;
using namespace System::Threading;
[assembly:SecurityPermissionAttribute(SecurityAction::RequestMinimum,
ControlThread=true)];
ref class StayAwake
{
private:
bool sleepSwitch;
public:
property bool SleepSwitch
{
void set( bool value )
{
sleepSwitch = value;
}
}
StayAwake()
{
sleepSwitch = false;
}
void ThreadMethod()
{
Console::WriteLine( "newThread is executing ThreadMethod." );
while ( !sleepSwitch )
{
// Use SpinWait instead of Sleep to demonstrate the
// effect of calling Interrupt on a running thread.
Thread::SpinWait( 10000000 );
}
try
{
Console::WriteLine( "newThread going to sleep." );
// When newThread goes to sleep, it is immediately
// woken up by a ThreadInterruptedException.
Thread::Sleep( Timeout::Infinite );
}
catch ( ThreadInterruptedException^ /*e*/ )
{
Console::WriteLine( "newThread cannot go to sleep - "
"interrupted by main thread." );
}
}
};
int main()
{
StayAwake^ stayAwake = gcnew StayAwake;
Thread^ newThread = gcnew Thread( gcnew ThreadStart( stayAwake, &StayAwake::ThreadMethod ) );
newThread->Start();
// The following line causes an exception to be thrown
// in ThreadMethod if newThread is currently blocked
// or becomes blocked in the future.
newThread->Interrupt();
Console::WriteLine( "Main thread calls Interrupt on newThread." );
// Then tell newThread to go to sleep.
stayAwake->SleepSwitch = true;
// Wait for newThread to end.
newThread->Join();
}