Specifies the scheduling priority of a Thread.
Assembly: mscorlib (in mscorlib.dll)
<SerializableAttribute> _ <ComVisibleAttribute(True)> _ Public Enumeration ThreadPriority
[SerializableAttribute] [ComVisibleAttribute(true)] public enum ThreadPriority
[SerializableAttribute] [ComVisibleAttribute(true)] public enum class ThreadPriority
[<SerializableAttribute>] [<ComVisibleAttribute(true)>] type ThreadPriority
| Member name | Description | |
|---|---|---|
|
Lowest | The Thread can be scheduled after threads with any other priority. |
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BelowNormal | The Thread can be scheduled after threads with Normal priority and before those with Lowest priority. |
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Normal | The Thread can be scheduled after threads with AboveNormal priority and before those with BelowNormal priority. Threads have Normal priority by default. |
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AboveNormal | The Thread can be scheduled after threads with Highest priority and before those with Normal priority. |
|
Highest | The Thread can be scheduled before threads with any other priority. |
ThreadPriority defines the set of all possible values for a thread priority. Thread priorities specify the relative priority of one thread versus another.
Every thread has an assigned priority. Threads created within the runtime are initially assigned the Normal priority, while threads created outside the runtime retain their previous priority when they enter the runtime. You can get and set the priority of a thread by accessing its Priority property.
Threads are scheduled for execution based on their priority. The scheduling algorithm used to determine the order of thread execution varies with each operating system. The operating system can also adjust the thread priority dynamically as the user interface's focus is moved between the foreground and the background.
The priority of a thread does not affect the thread's state; the state of the thread must be Running before the operating system can schedule it.
The following code example shows the result of changing the priority of a thread. Two threads are created and the priority of one thread is set to BelowNormal. Both threads increment a variable in a while loop and run for a set time.
Option Explicit Option Strict Imports System Imports System.Threading Public Class Test <MTAThread> _ Shared Sub Main() Dim priorityTest As New PriorityTest() Dim threadOne As Thread = _ New Thread(AddressOf priorityTest.ThreadMethod) threadOne.Name = "ThreadOne" Dim threadTwo As Thread = _ New Thread(AddressOf priorityTest.ThreadMethod) threadTwo.Name = "ThreadTwo" threadTwo.Priority = ThreadPriority.BelowNormal threadOne.Start() threadTwo.Start() ' Allow counting for 10 seconds. Thread.Sleep(10000) priorityTest.LoopSwitch = False End Sub End Class Public Class PriorityTest Dim loopSwitchValue As Boolean Sub New() loopSwitchValue = True End Sub WriteOnly Property LoopSwitch As Boolean Set loopSwitchValue = Value End Set End Property Sub ThreadMethod() Dim threadCount As Long = 0 While loopSwitchValue threadCount += 1 End While Console.WriteLine("{0} with {1,11} priority " & _ "has a count = {2,13}", Thread.CurrentThread.Name, _ Thread.CurrentThread.Priority.ToString(), _ threadCount.ToString("N0")) End Sub End Class
using System; using System.Threading; class Test { static void Main() { PriorityTest priorityTest = new PriorityTest(); ThreadStart startDelegate = new ThreadStart(priorityTest.ThreadMethod); Thread threadOne = new Thread(startDelegate); threadOne.Name = "ThreadOne"; Thread threadTwo = new Thread(startDelegate); threadTwo.Name = "ThreadTwo"; threadTwo.Priority = ThreadPriority.BelowNormal; threadOne.Start(); threadTwo.Start(); // Allow counting for 10 seconds. Thread.Sleep(10000); priorityTest.LoopSwitch = false; } } class PriorityTest { bool loopSwitch; public PriorityTest() { loopSwitch = true; } public bool LoopSwitch { set{ loopSwitch = value; } } public void ThreadMethod() { long threadCount = 0; while(loopSwitch) { threadCount++; } Console.WriteLine("{0} with {1,11} priority " + "has a count = {2,13}", Thread.CurrentThread.Name, Thread.CurrentThread.Priority.ToString(), threadCount.ToString("N0")); } }
using namespace System; using namespace System::Threading; ref class PriorityTest { private: bool loopSwitch; public: PriorityTest() { loopSwitch = true; } property bool LoopSwitch { void set( bool value ) { loopSwitch = value; } } void ThreadMethod() { __int64 threadCount = 0; while ( loopSwitch ) { threadCount++; } Console::WriteLine( "{0} with {1,11} priority " "has a count = {2,13}", Thread::CurrentThread->Name, Thread::CurrentThread->Priority.ToString(), threadCount.ToString( "N0" ) ); } }; int main() { PriorityTest^ priorityTest = gcnew PriorityTest; ThreadStart^ startDelegate = gcnew ThreadStart( priorityTest, &PriorityTest::ThreadMethod ); Thread^ threadOne = gcnew Thread( startDelegate ); threadOne->Name = "ThreadOne"; Thread^ threadTwo = gcnew Thread( startDelegate ); threadTwo->Name = "ThreadTwo"; threadTwo->Priority = ThreadPriority::BelowNormal; threadOne->Start(); threadTwo->Start(); // Allow counting for 10 seconds. Thread::Sleep( 10000 ); priorityTest->LoopSwitch = false; }
.NET Framework
Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0.NET Framework Client Profile
Supported in: 4, 3.5 SP1Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.