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Thread.ApartmentState Property

Note: This API is now obsolete. The non-obsolete alternative is GetApartmentState. The non-obsolete alternative is SetApartmentState.

Gets or sets the apartment state of this thread.

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)
[ObsoleteAttribute("The ApartmentState property has been deprecated.  Use GetApartmentState, SetApartmentState or TrySetApartmentState instead.", 
	false)]
public ApartmentState ApartmentState { get; set; }

Property Value

Type: System.Threading.ApartmentState
One of the ApartmentState values. The initial value is Unknown.
ExceptionCondition
ArgumentException

An attempt is made to set this property to a state that is not a valid apartment state (a state other than single-threaded apartment (STA) or multithreaded apartment (MTA)).

In the .NET Framework versions 1.0 and 1.1, the ApartmentState property marks a thread to indicate that it will execute in a single-threaded or multithreaded apartment. This property can be set when the thread is in the Unstarted or Running thread state; however, it can be set only once for a thread. If the property has not been set, it returns Unknown.

Important noteImportant

In the .NET Framework version 2.0, new threads are initialized as ApartmentState.MTA if their apartment state has not been set before they are started. The main application thread is initialized to ApartmentState.MTA by default. You can no longer set the main application thread to ApartmentState.STA by setting the System.Threading.ApartmentState property on the first line of code. Use the STAThreadAttribute instead.

In the .NET Framework version 2.0, you can specify the COM threading model for a C++ application using the /CLRTHREADATTRIBUTE (Set CLR Thread Attribute) linker option.

The following code example demonstrates how to set the apartment state of a thread.

using System;
using System.Threading;

class ApartmentTest
{
    static void Main()
    {
        Thread newThread = 
            new Thread(new ThreadStart(ThreadMethod));
        newThread.SetApartmentState(ApartmentState.MTA);

        // The following line is ignored since  
        // ApartmentState can only be set once.
        newThread.SetApartmentState(ApartmentState.STA);

        Console.WriteLine("ThreadState: {0}, ApartmentState: {1}", 
            newThread.ThreadState, newThread.ApartmentState);

        newThread.Start();

        // Wait for newThread to start and go to sleep.
        Thread.Sleep(300);
        try
        {
            // This causes an exception since newThread is sleeping.
            newThread.SetApartmentState(ApartmentState.STA);
        }
        catch(ThreadStateException stateException)
        {
            Console.WriteLine("\n{0} caught:\n" +
                "Thread is not in the Unstarted or Running state.", 
                stateException.GetType().Name);
            Console.WriteLine("ThreadState: {0}, ApartmentState: {1}",
                newThread.ThreadState, newThread.GetApartmentState());
        }
    }

    static void ThreadMethod()
    {
        Thread.Sleep(1000);
    }
}

.NET Framework

Supported in: 1.1, 1.0
Obsolete (compiler warning) in 4.5.1
Obsolete (compiler warning) in 4.5
Obsolete (compiler warning) in 4
Obsolete (compiler warning) in 3.5
Obsolete (compiler warning) in 3.5 SP1
Obsolete (compiler warning) in 3.0
Obsolete (compiler warning) in 3.0 SP1
Obsolete (compiler warning) in 3.0 SP2
Obsolete (compiler warning) in 2.0
Obsolete (compiler warning) in 2.0 SP1
Obsolete (compiler warning) in 2.0 SP2

.NET Framework Client Profile

Obsolete (compiler warning) in 4
Obsolete (compiler warning) in 3.5 SP1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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