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ASCIIEncoding Class

Updated: March 2011

Represents an ASCII character encoding of Unicode characters.

Namespace:  System.Text
Assembly:  mscorlib (in mscorlib.dll)

[SerializableAttribute]
[ComVisibleAttribute(true)]
public class ASCIIEncoding : Encoding

Encoding is the process of transforming a set of Unicode characters into a sequence of bytes. Decoding is the process of transforming a sequence of encoded bytes into a set of Unicode characters.

ASCIIEncoding corresponds to the Windows code page 20127. ASCII characters are limited to the lowest 128 Unicode characters, from U+0000 to U+007F. For more information about the encodings supported by System.Text, see Understanding Encodings and Using Unicode Encoding.

Caution noteCaution:

ASCIIEncoding does not provide error detection. For security reasons, you should use UTF8Encoding, UnicodeEncoding, or UTF32Encoding and enable error detection.

The GetByteCount method determines how many bytes result in encoding a set of Unicode characters, and the GetBytes method performs the actual encoding.

Likewise, the GetCharCount method determines how many characters result in decoding a sequence of bytes, and the GetChars and GetString methods perform the actual decoding.

Note that the default ASCIIEncoding constructor by itself might not have the appropriate behavior for your application. You might want to consider setting the EncoderFallback or DecoderFallback property to EncoderExceptionFallback or DecoderExceptionFallback to prevent sequences with the 8th bit set. Custom behavior might also be appropriate for these cases.

The following example demonstrates how to encode Unicode characters into ASCII. Notice the loss of data that occurs when your application uses ASCIIEncoding to encode Unicode characters outside of the ASCII range.

using System;
using System.Text;

class ASCIIEncodingExample {
    public static void Main() {
        // The encoding.
        ASCIIEncoding ascii = new ASCIIEncoding();

        // A Unicode string with two characters outside the ASCII code range.
        String unicodeString =
            "This Unicode string contains two characters " +
            "with codes outside the ASCII code range, " +
            "Pi (\u03a0) and Sigma (\u03a3).";
        Console.WriteLine("Original string:");
        Console.WriteLine(unicodeString);

        // Save positions of the special characters for later reference. 
        int indexOfPi = unicodeString.IndexOf('\u03a0');
        int indexOfSigma = unicodeString.IndexOf('\u03a3');

        // Encode string.
        Byte[] encodedBytes = ascii.GetBytes(unicodeString);
        Console.WriteLine();
        Console.WriteLine("Encoded bytes:");
        foreach (Byte b in encodedBytes) {
            Console.Write("[{0}]", b);
        }
        Console.WriteLine();

        // Notice that the special characters have been replaced with 
        // the value 63, which is the ASCII character code for '?'.
        Console.WriteLine();
        Console.WriteLine(
            "Value at position of Pi character: {0}",
            encodedBytes[indexOfPi]
        );
        Console.WriteLine(
            "Value at position of Sigma character: {0}",
            encodedBytes[indexOfSigma]
        );

        // Decode bytes back to string. 
        // Notice missing Pi and Sigma characters.
        String decodedString = ascii.GetString(encodedBytes);
        Console.WriteLine();
        Console.WriteLine("Decoded bytes:");
        Console.WriteLine(decodedString);
    }
}

System.Object
  System.Text.Encoding
    System.Text.ASCIIEncoding

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

Date

History

Reason

March 2011

Revised the Remarks section.

Information enhancement.

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