Represents information about what can be rendered, either text or an audio file, by the SpeechSynthesizer.
Assembly: System.Speech (in System.Speech.dll)
Thetype exposes the following members.
|Prompt(PromptBuilder)||Creates a new instance of the class from a PromptBuilder object.|
|Prompt(String)||Creates a new instance of the class and specifies the text to be spoken.|
|Prompt(String, SynthesisTextFormat)||Creates a new instance of the class and specifies the text to be spoken and whether its format is plain text or markup language.|
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
A object can contain plain text, text formatted with markup language, or audio files.
An empty object is created with each new instance of PromptBuilder. The PromptBuilder class provides methods for adding content, including text, SSML markup, bookmarks, and prerecorded audio files (such as .wav files), to the empty object that it contains. Typically, applications will use PromptBuilder, rather than a object, to create prompts and populate them with content.
To generate speech from the contents of a object, use the Speak method.
Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.