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IInputChannel Interface

Defines the interface that a channel must implement to receive a message.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

public interface IInputChannel : IChannel, 
	ICommunicationObject

The IInputChannel type exposes the following members.

  NameDescription
Public propertySupported by Silverlight for Windows PhoneLocalAddressGets the address on which the input channel receives messages.
Public propertySupported by Silverlight for Windows PhoneStateGets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)
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  NameDescription
Public methodSupported by Silverlight for Windows PhoneAbortCauses a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneBeginClose(AsyncCallback, Object)Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneBeginClose(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneBeginOpen(AsyncCallback, Object)Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneBeginOpen(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneBeginReceive(AsyncCallback, Object)Begins an asynchronous operation to receive a message that has a state object associated with it.
Public methodSupported by Silverlight for Windows PhoneBeginReceive(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it.
Public methodSupported by Silverlight for Windows PhoneBeginTryReceiveBegins an asynchronous operation to receive a message that has a specified time out and state object associated with it.
Public methodSupported by Silverlight for Windows PhoneBeginWaitForMessageBegins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it.
Public methodSupported by Silverlight for Windows PhoneClose()Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneClose(TimeSpan)Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneEndCloseCompletes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneEndOpenCompletes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneEndReceiveCompletes an asynchronous operation to receive a message.
Public methodSupported by Silverlight for Windows PhoneEndTryReceiveCompletes the specified asynchronous operation to receive a message.
Public methodSupported by Silverlight for Windows PhoneEndWaitForMessageCompletes the specified asynchronous wait-for-a-message operation.
Public methodSupported by Silverlight for Windows PhoneGetProperty<T>Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.)
Public methodSupported by Silverlight for Windows PhoneOpen()Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneOpen(TimeSpan)Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows PhoneReceive()Returns the message received, if one is available. If a message is not available, blocks for a default interval of time.
Public methodSupported by Silverlight for Windows PhoneReceive(TimeSpan)Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time.
Public methodSupported by Silverlight for Windows PhoneTryReceiveTries to receive a message within a specified interval of time.
Public methodSupported by Silverlight for Windows PhoneWaitForMessageReturns a value that indicates whether a message has arrived within a specified interval of time.
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  NameDescription
Public eventSupported by Silverlight for Windows PhoneClosedOccurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows PhoneClosingOccurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows PhoneFaultedOccurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows PhoneOpenedOccurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows PhoneOpeningOccurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)
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The IInputChannel contract includes synchronous and asynchronous variants of receive, try-to-receive and wait-for-a-message functionality.

The pull model is used typically with an IInputChannel to receive messages: you call Receive (to "pull" a message out of the channel) and then wait for a message to arrive. An alternative usage pattern is to call BeginWaitForMessage(TimeSpan, AsyncCallback, Object) or BeginWaitForMessage(TimeSpan, AsyncCallback, Object), and then call Receive(TimeSpan). This approach is common for transactional usages where you start the transaction between the calls to WaitForMessage(TimeSpan) and Receive.

An IInputChannel is not necessarily bound to a single sender. Other channels and channel interfaces can provide a correlation between particular senders and an IInputChannel, but the base contract makes no such restriction. An implementation can create a new IInputChannel for each message or reuse the same IInputChannel for multiple messages and senders.

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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