Many features require the use of buffers, which are expensive to create and destroy. You can use the class to manage a buffer pool. The pool and its buffers are created when you instantiate this class and destroyed when the buffer pool is reclaimed by garbage collection. Every time you need to use a buffer, you take one from the pool, use it, and return it to the pool when done. This process is much faster than creating and destroying a buffer every time you need to use one.
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Thetype exposes the following members.
|Clear||Releases the buffers currently cached in the manager.|
|CreateBufferManager||Creates a new BufferManager with a specified maximum buffer pool size and a maximum size for each individual buffer in the pool.|
|Equals(Object)||Determines whether the specified Object is equal to the current Object. (Inherited from Object.)|
|GetHashCode||Serves as a hash function for a particular type. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ReturnBuffer||Returns a buffer to the pool.|
|TakeBuffer||Gets a buffer of at least the specified size from the pool.|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2