Defines the underlying structure of all code access permissions.
Namespace: System.Security
Assembly: mscorlib (in mscorlib.dll)
Visual Basic (Declaration)
<SerializableAttribute> _
<ComVisibleAttribute(True)> _
Public MustInherit Class CodeAccessPermission
Implements IPermission, ISecurityEncodable, IStackWalk
Dim instance As CodeAccessPermission
[SerializableAttribute]
[ComVisibleAttribute(true)]
public abstract class CodeAccessPermission : IPermission, ISecurityEncodable, IStackWalk
[SerializableAttribute]
[ComVisibleAttribute(true)]
public ref class CodeAccessPermission abstract : IPermission, ISecurityEncodable, IStackWalk
/** @attribute SerializableAttribute() */
/** @attribute ComVisibleAttribute(true) */
public abstract class CodeAccessPermission implements IPermission, ISecurityEncodable,
IStackWalk
SerializableAttribute
ComVisibleAttribute(true)
public abstract class CodeAccessPermission implements IPermission, ISecurityEncodable,
IStackWalk
Code access permissions use a stack walk to ensure that all callers of the code have been granted a permission. If a permission object is a null reference (Nothing in Visual Basic), it is handled the same as a permission object with the state PermissionState.None.
The call stack is typically represented as growing down, so that methods higher in the call stack call methods lower in the call stack.
Inheritors of the CodeAccessPermission class must be granted full trust to function correctly as permissions extending the security infrastructure. To determine that the inheritors are fully trusted, CodeAccessPermission issues an InheritanceDemand for ControlEvidence = true and ControlPolicy = true.
For more information on inheritance demands, see Inheritance Demands.
Notes to Inheritors
When you inherit from CodeAccessPermission, you must also implement the IUnrestrictedPermission interface.
The following CodeAccessPermission members must be overridden: Copy, Intersect, IsSubsetOf, ToXml, FromXml, and Union.
You must also define a constructor that takes a PermissionState as its only parameter.
You must apply the SerializableAttribute attribute to a class that inherits from CodeAccessPermission.
The following code example shows a permission derived from the CodeAccessPermission class.
' This custom permission is intended only for the purposes of illustration.
' The following code shows how to create a custom permission that inherits
' from CodeAccessPermission. The code implements all required overrides.
' A wildcard character ('*') is implemented for the Name property.
Imports System
Imports System.Security
Imports System.Security.Permissions
Imports System.IO
Imports System.Security.Policy
Imports System.Collections
Imports Microsoft.VisualBasic
<assembly: System.Reflection.AssemblyKeyFile("Key.snk")>
<assembly: System.Security.AllowPartiallyTrustedCallersAttribute()>
Namespace MyPermission
<Serializable()> _
Public NotInheritable Class NameIdPermission
Inherits CodeAccessPermission
Implements IUnrestrictedPermission
Private m_Name As String
Private m_Unrestricted As Boolean
Public Sub New(ByVal name As String)
m_name = name
End Sub 'New
Public Sub New(ByVal state As PermissionState)
If state = PermissionState.None Then
m_name = ""
ElseIf state = PermissionState.Unrestricted Then
Throw New ArgumentException("Unrestricted state is not allowed for identity permissions.")
Else
Throw New ArgumentException("Invalid permission state.")
End If
End Sub 'New
Public Property Name() As String
Get
Return m_name
End Get
Set(ByVal Value As String)
m_name = Value
End Set
End Property
Public Overrides Function Copy() As IPermission
Dim name As String
name = m_name
Return New NameIdPermission(name)
End Function 'Copy
Public Function IsUnrestricted() As Boolean Implements IUnrestrictedPermission.IsUnrestricted
' Always false, unrestricted state is not allowed.
Return m_Unrestricted
End Function 'IsUnrestricted
Private Function VerifyType(ByVal target As IPermission) As Boolean
Return TypeOf target Is NameIdPermission
End Function 'VerifyType
Public Overrides Function IsSubsetOf(ByVal target As IPermission) As Boolean
#If (Debug) Then
Console.WriteLine("************* Entering IsSubsetOf *********************")
#End If
If target Is Nothing Then
Console.WriteLine("IsSubsetOf: target == null")
Return False
End If
#If (Debug) Then
Console.WriteLine(("This is = " + CType(Me, NameIdPermission).Name))
Console.WriteLine(("Target is " + CType(target, NameIdPermission).m_name))
#End If
Try
Dim operand As NameIdPermission = CType(target, NameIdPermission)
' The following check for unrestricted permission is only included as an example for
' permissions that allow the unrestricted state. It is of no value for this permission.
If True = operand.m_Unrestricted Then
Return True
ElseIf True = Me.m_Unrestricted Then
Return False
End If
If Not (Me.m_name Is Nothing) Then
If operand.m_name Is Nothing Then
Return False
End If
If Me.m_name = "" Then
Return True
End If
End If
If Me.m_name.Equals(operand.m_name) Then
Return True
Else
' Check for wild card character '*'.
Dim i As Integer = operand.m_name.LastIndexOf("*")
If i > 0 Then
Dim prefix As String = operand.m_name.Substring(0, i)
If Me.m_name.StartsWith(prefix) Then
Return True
End If
End If
End If
Return False
Catch
Throw New ArgumentException(String.Format("Argument_WrongType", Me.GetType().FullName))
End Try
End Function 'IsSubsetOf
Public Overrides Function Intersect(ByVal target As IPermission) As IPermission
Console.WriteLine("************* Entering Intersect *********************")
If target Is Nothing Then
Return Nothing
End If
#If (Debug) Then
Console.WriteLine(("This is = " + CType(Me, NameIdPermission).Name))
Console.WriteLine(("Target is " + CType(target, NameIdPermission).m_name))
#End If
If Not VerifyType(target) Then
Throw New ArgumentException(String.Format("Argument is wrong type.", Me.GetType().FullName))
End If
Dim operand As NameIdPermission = CType(target, NameIdPermission)
If operand.IsSubsetOf(Me) Then
Return operand.Copy()
ElseIf Me.IsSubsetOf(operand) Then
Return Me.Copy()
Else
Return Nothing
End If
End Function 'Intersect
Public Overrides Function Union(ByVal target As IPermission) As IPermission
#If (Debug) Then
Console.WriteLine("************* Entering Union *********************")
#End If
If target Is Nothing Then
Return Me
End If
#If (Debug) Then
Console.WriteLine(("This is = " + CType(Me, NameIdPermission).Name))
Console.WriteLine(("Target is " + CType(target, NameIdPermission).m_name))
#End If
If Not VerifyType(target) Then
Throw New ArgumentException(String.Format("Argument_WrongType", Me.GetType().FullName))
End If
Dim operand As NameIdPermission = CType(target, NameIdPermission)
If operand.IsSubsetOf(Me) Then
Return Me.Copy()
ElseIf Me.IsSubsetOf(operand) Then
Return operand.Copy()
Else
Return Nothing
End If
End Function 'Union
Public Overrides Sub FromXml(ByVal e As SecurityElement)
' The following code for unrestricted permission is only included as an example for
' permissions that allow the unrestricted state. It is of no value for this permission.
Dim elUnrestricted As String = e.Attribute("Unrestricted")
If Nothing <> elUnrestricted Then
m_Unrestricted = Boolean.Parse(elUnrestricted)
Return
End If
Dim elName As String = e.Attribute("Name")
m_name = IIf(elName Is Nothing, Nothing, elName)
End Sub 'FromXml
Public Overrides Function ToXml() As SecurityElement
' Use the SecurityElement class to encode the permission to XML.
Dim esd As New SecurityElement("IPermission")
Dim name As String = GetType(NameIdPermission).AssemblyQualifiedName
esd.AddAttribute("class", name)
esd.AddAttribute("version", "1.0")
' The following code for unrestricted permission is only included as an example for
' permissions that allow the unrestricted state. It is of no value for this permission.
If m_Unrestricted Then
esd.AddAttribute("Unrestricted", True.ToString())
End If
If Not (m_Name Is Nothing) Then
esd.AddAttribute("Name", m_Name)
End If
Return esd
End Function 'ToXml
End Namespace
//#define debug
// This custom permission is intended only for the purposes of illustration.
// The following code shows how to create a custom permission that inherits
// from CodeAccessPermission. The code implements all required overrides.
// A wildcard character ('*') is implemented for the Name property.
using System;
using System.Security;
using System.Security.Permissions;
using System.IO;
using System.Security.Policy;
using System.Collections;
using System.Text;
[assembly:System.Reflection.AssemblyKeyFile("Key.snk")]
[assembly:System.Security.AllowPartiallyTrustedCallersAttribute()]
namespace MyPermission
{
[Serializable()] sealed public class NameIdPermission : CodeAccessPermission, IUnrestrictedPermission
{
private String m_Name;
private bool m_Unrestricted;
public NameIdPermission(String name)
{
m_Name = name;
}
public NameIdPermission(PermissionState state)
{
if (state == PermissionState.None)
{
m_Name = "";
}
else
if (state == PermissionState.Unrestricted)
{
throw new ArgumentException("Unrestricted state is not allowed for identity permissions.");
}
else throw new ArgumentException("Invalid permission state.");
}
public String Name
{
set{m_Name = value;}
get{ return m_Name;}
}
public override IPermission Copy()
{
string name = m_Name;
return new NameIdPermission( name );
}
public bool IsUnrestricted()
{
// Always false, unrestricted state is not allowed.
return m_Unrestricted;
}
private bool VerifyType(IPermission target)
{
return (target is NameIdPermission);
}
public override bool IsSubsetOf(IPermission target)
{
#if(debug)
Console.WriteLine ("************* Entering IsSubsetOf *********************");
#endif
if (target == null)
{
Console.WriteLine ("IsSubsetOf: target == null");
return false;
}
#if(debug)
Console.WriteLine ("This is = " + (( NameIdPermission)this).Name);
Console.WriteLine ("Target is " + (( NameIdPermission)target).m_Name);
#endif
try
{
NameIdPermission operand = ( NameIdPermission)target;
// The following check for unrestricted permission is only included as an example for
// permissions that allow the unrestricted state. It is of no value for this permission.
if (true == operand.m_Unrestricted)
{
return true;
}
else if (true == this.m_Unrestricted)
{
return false;
}
if (this.m_Name != null)
{
if (operand.m_Name == null) return false;
if (this.m_Name == "") return true;
}
if (this.m_Name.Equals (operand.m_Name)) return true;
else
{
// Check for wild card character '*'.
int i = operand.m_Name.LastIndexOf ("*");
if (i > 0)
{
string prefix = operand.m_Name.Substring (0, i);
if (this.m_Name.StartsWith (prefix))
{
return true;
}
}
}
return false;
}
catch (InvalidCastException)
{
throw new ArgumentException (String.Format ("Argument_WrongType", this.GetType ().FullName));
}
}
public override IPermission Intersect(IPermission target)
{
Console.WriteLine ("************* Entering Intersect *********************");
if (target == null)
{
return null;
}
#if(debug)
Console.WriteLine ("This is = " + (( NameIdPermission)this).Name);
Console.WriteLine ("Target is " + (( NameIdPermission)target).m_Name);
#endif
if (!VerifyType(target))
{
throw new ArgumentException (String.Format ("Argument is wrong type.", this.GetType ().FullName));
}
NameIdPermission operand = ( NameIdPermission)target;
if (operand.IsSubsetOf (this)) return operand.Copy ();
else if (this.IsSubsetOf (operand)) return this.Copy ();
else
return null;
}
public override IPermission Union(IPermission target)
{
#if(debug)
Console.WriteLine ("************* Entering Union *********************");
#endif
if (target == null)
{
return this;
}
#if(debug)
Console.WriteLine ("This is = " + (( NameIdPermission)this).Name);
Console.WriteLine ("Target is " + (( NameIdPermission)target).m_Name);
#endif
if (!VerifyType(target))
{
throw new ArgumentException (String.Format ("Argument_WrongType", this.GetType ().FullName));
}
NameIdPermission operand = ( NameIdPermission)target;
if (operand.IsSubsetOf (this)) return this.Copy ();
else if (this.IsSubsetOf (operand)) return operand.Copy ();
else
return null;
}
public override void FromXml(SecurityElement e)
{
// The following code for unrestricted permission is only included as an example for
// permissions that allow the unrestricted state. It is of no value for this permission.
String elUnrestricted = e.Attribute("Unrestricted");
if (null != elUnrestricted)
{
m_Unrestricted = bool.Parse(elUnrestricted);
return;
}
String elName = e.Attribute( "Name" );
m_Name = elName == null ? null : elName;
}
public override SecurityElement ToXml()
{
// Use the SecurityElement class to encode the permission to XML.
SecurityElement esd = new SecurityElement("IPermission");
String name = typeof( NameIdPermission).AssemblyQualifiedName;
esd.AddAttribute("class", name);
esd.AddAttribute("version", "1.0");
// The following code for unrestricted permission is only included as an example for
// permissions that allow the unrestricted state. It is of no value for this permission.
if (m_Unrestricted)
{
esd.AddAttribute("Unrestricted", true.ToString());
}
if (m_Name != null) esd.AddAttribute( "Name", m_Name );
return esd;
}
}
}
//#define debug
// This custom permission is intended only for the purposes of illustration.
// The following code shows how to create a custom permission that inherits
// from CodeAccessPermission. The code implements all required overrides.
// A wildcard character ('*') is implemented for the Name property.
using namespace System;
using namespace System::Security;
using namespace System::Security::Permissions;
using namespace System::IO;
using namespace System::Security::Policy;
using namespace System::Collections;
using namespace System::Text;
[assembly:System::Reflection::AssemblyKeyFile("Key.snk")];
[assembly:System::Security::AllowPartiallyTrustedCallersAttribute];
[Serializable]
public ref class NameIdPermission: public CodeAccessPermission, public IUnrestrictedPermission
{
private:
String^ m_Name;
bool m_Unrestricted;
public:
NameIdPermission( String^ name )
{
m_Name = name;
}
NameIdPermission( PermissionState state )
{
if ( state == PermissionState::None )
{
m_Name = "";
}
else if ( state == PermissionState::Unrestricted )
{
throw gcnew ArgumentException( "Unrestricted state is not allowed for identity permissions." );
}
else
{
throw gcnew ArgumentException( "Invalid permission state." );
}
}
property String^ Name
{
String^ get()
{
return m_Name;
}
void set( String^ value )
{
m_Name = value;
}
}
public:
virtual IPermission^ Copy() override
{
String^ name = m_Name;
return gcnew NameIdPermission( name );
}
public:
virtual bool IsUnrestricted()
{
// Always false, unrestricted state is not allowed.
return m_Unrestricted;
}
private:
bool VerifyType( IPermission^ target )
{
return dynamic_cast<NameIdPermission^>(target) != nullptr;
}
public:
virtual bool IsSubsetOf( IPermission^ target ) override
{
#if ( debug )
Console::WriteLine( "************* Entering IsSubsetOf *********************" );
#endif
if ( target == nullptr )
{
Console::WriteLine( "IsSubsetOf: target == null" );
return false;
}
#if ( debug )
Console::WriteLine( "This is = {0}", ((NameIdPermission)this).Name );
Console::WriteLine( "Target is {0}", ((NameIdPermission)target).m_Name );
#endif
try
{
NameIdPermission^ operand = dynamic_cast<NameIdPermission^>(target);
// The following check for unrestricted permission is only included as an example for
// permissions that allow the unrestricted state. It is of no value for this permission.
if ( true == operand->m_Unrestricted )
{
return true;
}
else if ( true == this->m_Unrestricted )
{
return false;
}
if ( this->m_Name != nullptr )
{
if ( operand->m_Name == nullptr )
{
return false;
}
if ( this->m_Name->Equals( "" ) )
{
return true;
}
}
if ( this->m_Name->Equals( operand->m_Name ) )
{
return true;
}
else
{
// Check for wild card character '*'.
int i = operand->m_Name->LastIndexOf( "*" );
if ( i > 0 )
{
String^ prefix = operand->m_Name->Substring( 0, i );
if ( this->m_Name->StartsWith( prefix ) )
{
return true;
}
}
}
return false;
}
catch ( InvalidCastException^ )
{
throw gcnew ArgumentException( String::Format( "Argument_WrongType", this->GetType()->FullName ) );
}
}
public:
virtual IPermission^ Intersect( IPermission^ target ) override
{
Console::WriteLine( "************* Entering Intersect *********************" );
if ( target == nullptr )
{
return nullptr;
}
#if ( debug )
Console::WriteLine( "This is = {0}", ((NameIdPermission)this).Name );
Console::WriteLine( "Target is {0}", ((NameIdPermission)target).m_Name );
#endif
if ( !VerifyType( target ) )
{
throw gcnew ArgumentException( String::Format( "Argument is wrong type.", this->GetType()->FullName ) );
}
NameIdPermission^ operand = dynamic_cast<NameIdPermission^>(target);
if ( operand->IsSubsetOf( this ) )
{
return operand->Copy();
}
else if ( this->IsSubsetOf( operand ) )
{
return this->Copy();
}
else
{
return nullptr;
}
}
public:
virtual IPermission^ Union( IPermission^ target ) override
{
#if ( debug )
Console::WriteLine( "************* Entering Union *********************" );
#endif
if ( target == nullptr )
{
return this;
}
#if ( debug )
Console::WriteLine( "This is = {0}", ((NameIdPermission)this).Name );
Console::WriteLine( "Target is {0}", ((NameIdPermission)target).m_Name );
#endif
if ( !VerifyType( target ) )
{
throw gcnew ArgumentException( String::Format( "Argument_WrongType", this->GetType()->FullName ) );
}
NameIdPermission^ operand = dynamic_cast<NameIdPermission^>(target);
if ( operand->IsSubsetOf( this ) )
{
return this->Copy();
}
else if ( this->IsSubsetOf( operand ) )
{
return operand->Copy();
}
else
{
return nullptr;
}
}
public:
virtual void FromXml( SecurityElement^ e ) override
{
// The following code for unrestricted permission is only included as an example for
// permissions that allow the unrestricted state. It is of no value for this permission.
String^ elUnrestricted = e->Attribute("Unrestricted");
if ( nullptr != elUnrestricted )
{
m_Unrestricted = Boolean::Parse( elUnrestricted );
return;
}
String^ elName = e->Attribute("Name");
m_Name = elName == nullptr ? nullptr : elName;
}
public:
virtual SecurityElement^ ToXml() override
{
// Use the SecurityElement class to encode the permission to XML.
SecurityElement^ esd = gcnew SecurityElement( "IPermission" );
String^ name = NameIdPermission::typeid->AssemblyQualifiedName;
esd->AddAttribute( "class", name );
esd->AddAttribute( "version", "1.0" );
// The following code for unrestricted permission is only included as an example for
// permissions that allow the unrestricted state. It is of no value for this permission.
if ( m_Unrestricted )
{
esd->AddAttribute( "Unrestricted", true.ToString() );
}
if ( m_Name != nullptr )
{
esd->AddAttribute( "Name", m_Name );
}
return esd;
}
};
- SecurityPermission
for inheriting classes to provide evidence and view and modify policy. Associated enumerations: SecurityPermissionFlag.ControlEvidence, SecurityPermissionFlag.ControlPolicy.
System.Object
System.Security.CodeAccessPermission
Derived Classes
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
.NET Framework
Supported in: 2.0, 1.1, 1.0