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OnSerializedAttribute Class

When applied to a method, specifies that the method is called after serialization of an object in an object graph. The order of serialization relative to other objects in the graph is non-deterministic.

System.Object
  System.Attribute
    System.Runtime.Serialization.OnSerializedAttribute

Namespace:  System.Runtime.Serialization
Assembly:  mscorlib (in mscorlib.dll)

[ComVisibleAttribute(true)]
[AttributeUsageAttribute(AttributeTargets.Method, Inherited = false)]
public sealed class OnSerializedAttribute : Attribute

The OnSerializedAttribute type exposes the following members.

  NameDescription
Public methodSupported by Portable Class LibrarySupported in .NET for Windows Store appsOnSerializedAttributeInitializes a new instance of the OnSerializedAttribute class.
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  NameDescription
Public propertyTypeIdWhen implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute.)
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  NameDescription
Public methodSupported by Portable Class LibrarySupported in .NET for Windows Store appsEqualsInfrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.)
Public methodSupported by Portable Class LibrarySupported in .NET for Windows Store appsGetHashCodeReturns the hash code for this instance. (Inherited from Attribute.)
Public methodSupported by Portable Class LibrarySupported in .NET for Windows Store appsGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodIsDefaultAttributeWhen overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.)
Public methodMatchWhen overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.)
Public methodSupported by Portable Class LibrarySupported in .NET for Windows Store appsToStringReturns a string that represents the current object. (Inherited from Object.)
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  NameDescription
Explicit interface implemetationPrivate method_Attribute.GetIDsOfNamesMaps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute.GetTypeInfoRetrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute.GetTypeInfoCountRetrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute.InvokeProvides access to properties and methods exposed by an object. (Inherited from Attribute.)
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Use the OnSerializedAttribute to manipulate the object after serialization has occurred.

To use the OnSerializedAttribute, the method must contain a StreamingContext parameter. The attribute marks the method to be called by the serialization infrastructure and the StreamingContext provides additional data about the type of serialization taking place. The usage is shown in the following code:

[OnSerialized]
private void SetValuesOnSerialized(StreamingContext context)
{
    // Code not shown.
}
NoteNote

In your code, you can use the word OnSerialized instead of the longer OnSerializedAttribute.

The following example applies the OnDeserializedAttribute, OnSerializingAttribute, OnSerializedAttribute, and OnDeserializingAttribute attributes to methods in a class.

using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

public class Test
{
    public static void Main()
    {
        // Create a new TestSimpleObject object.
        TestSimpleObject obj = new TestSimpleObject();

        Console.WriteLine("\n Before serialization the object contains: ");
        obj.Print();

        // Open a file and serialize the object into binary format.
        Stream stream = File.Open("DataFile.dat", FileMode.Create);
        BinaryFormatter formatter = new BinaryFormatter();

        try
        {
            formatter.Serialize(stream, obj);

            // Print the object again to see the effect of the  
            //OnSerializedAttribute.
            Console.WriteLine("\n After serialization the object contains: ");
            obj.Print();

            // Set the original variable to null.
            obj = null;
            stream.Close();

            // Open the file "DataFile.dat" and deserialize the object from it.
            stream = File.Open("DataFile.dat", FileMode.Open);

            // Deserialize the object from the data file.
            obj = (TestSimpleObject)formatter.Deserialize(stream);

            Console.WriteLine("\n After deserialization the object contains: ");
            obj.Print();
            Console.ReadLine();
        }
        catch (SerializationException se)
        {
            Console.WriteLine("Failed to serialize. Reason: " + se.Message);
            throw;
        }
        catch (Exception exc)
        {
            Console.WriteLine("An exception occurred. Reason: " + exc.Message);
            throw;
        }
        finally
        {
            stream.Close();
            obj = null;
            formatter = null;
        }

    }
}


// This is the object that will be serialized and deserialized.
[Serializable()]
public class TestSimpleObject
{
    // This member is serialized and deserialized with no change. 
    public int member1;

    // The value of this field is set and reset during and  
    // after serialization. 
    private string member2;

    // This field is not serialized. The OnDeserializedAttribute  
    // is used to set the member value after serialization.
    [NonSerialized()]
    public string member3;

    // This field is set to null, but populated after deserialization. 
    private string member4;

    // Constructor for the class. 
    public TestSimpleObject()
    {
        member1 = 11;
        member2 = "Hello World!";
        member3 = "This is a nonserialized value";
        member4 = null;
    }

    public void Print()
    {
        Console.WriteLine("member1 = '{0}'", member1);
        Console.WriteLine("member2 = '{0}'", member2);
        Console.WriteLine("member3 = '{0}'", member3);
        Console.WriteLine("member4 = '{0}'", member4);
    }

    [OnSerializing()]
    internal void OnSerializingMethod(StreamingContext context)
    {
        member2 = "This value went into the data file during serialization.";
    }

    [OnSerialized()]
    internal void OnSerializedMethod(StreamingContext context)
    {
        member2 = "This value was reset after serialization.";
    }

    [OnDeserializing()]
    internal void OnDeserializingMethod(StreamingContext context)
    {
        member3 = "This value was set during deserialization";
    }

    [OnDeserialized()]
    internal void OnDeserializedMethod(StreamingContext context)
    {
        member4 = "This value was set after deserialization.";
    }
}

// Output: 
//  Before serialization the object contains:  
// member1 = '11' 
// member2 = 'Hello World!' 
// member3 = 'This is a nonserialized value' 
// member4 = '' 
// 
//  After serialization the object contains:  
// member1 = '11' 
// member2 = 'This value was reset after serialization.' 
// member3 = 'This is a nonserialized value' 
// member4 = '' 
// 
//  After deserialization the object contains:  
// member1 = '11' 
// member2 = 'This value went into the data file during serialization.' 
// member3 = 'This value was set during deserialization' 
// member4 = 'This value was set after deserialization.'

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

.NET for Windows Store apps

Supported in: Windows 8

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone 8, Silverlight 8.1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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