System.Runtime.InteropServi ...


.NET Framework Class Library
LayoutKind Enumeration

Controls the layout of an object when exported to unmanaged code.

Namespace:  System.Runtime.InteropServices
Assembly:  mscorlib (in mscorlib.dll)
Syntax

Visual Basic (Declaration)
<SerializableAttribute> _
<ComVisibleAttribute(True)> _
Public Enumeration LayoutKind
Visual Basic (Usage)
Dim instance As LayoutKind
C#
[SerializableAttribute]
[ComVisibleAttribute(true)]
public enum LayoutKind
Visual C++
[SerializableAttribute]
[ComVisibleAttribute(true)]
public enum class LayoutKind
JScript
public enum LayoutKind
Members

Member nameDescription
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkSequentialThe members of the object are laid out sequentially, in the order in which they appear when exported to unmanaged memory. The members are laid out according to the packing specified in StructLayoutAttribute..::.Pack, and can be noncontiguous.
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkExplicitThe precise position of each member of an object in unmanaged memory is explicitly controlled. Each member must use the FieldOffsetAttribute to indicate the position of that field within the type.
Supported by the .NET Compact FrameworkSupported by the XNA FrameworkAutoThe runtime automatically chooses an appropriate layout for the members of an object in unmanaged memory. Objects defined with this enumeration member cannot be exposed outside of managed code. Attempting to do so generates an exception.
Remarks

This enumeration is used with StructLayoutAttribute. The common language runtime uses the Auto layout value by default. To reduce layout-related problems associated with the Auto value, C#, Visual Basic, and C++ compilers specify Sequential layout for value types.

Examples

The following example shows the managed declaration of the PtInRect function, which checks whether a point lies within a rectangle, and defines a Point structure with Sequential layout and a Rect structure with Explicit layout.

Visual Basic
'  The program shows a managed declaration of the PtInRect function and defines Point
'  structure with sequential layout and Rect structure with explicit layout. The PtInRect
'  checks the point lies within the rectangle or not.
Imports System
Imports System.Runtime.InteropServices

   Enum Bool
      [False] = 0
      [True]
   End Enum 
   <StructLayout(LayoutKind.Sequential)>  _
   Public Structure Point
      Public x As Integer
      Public y As Integer
   End Structure 

   <StructLayout(LayoutKind.Explicit)>  _   
   Public Structure Rect
      <FieldOffset(0)> Public left As Integer
      <FieldOffset(4)> Public top As Integer
      <FieldOffset(8)> Public right As Integer
      <FieldOffset(12)> Public bottom As Integer
   End Structure 


   Class LibWrapper

      <DllImport("user32.dll", CallingConvention := CallingConvention.StdCall)>  _
      Public Shared Function PtInRect(ByRef r As Rect, p As Point) As Bool
      End Function    
   End Class 'LibWrapper


   Class TestApplication

      Public Shared Sub Main()
         Try
            Dim bPointInRect As Bool = 0
            Dim myRect As New Rect()
            myRect.left = 10
            myRect.right = 100
            myRect.top = 10
            myRect.bottom = 100
            Dim myPoint As New Point()
            myPoint.x = 50
            myPoint.y = 50
            bPointInRect = LibWrapper.PtInRect(myRect, myPoint)
            If bPointInRect = Bool.True Then
               Console.WriteLine("Point lies within the Rect")
            Else
               Console.WriteLine("Point did not lies within the Rect")
            End If
         Catch e As Exception
            Console.WriteLine(("Exception : " + e.Message.ToString()))
         End Try
      End Sub 
   End Class 
C#
enum Bool
{
   False = 0,
   True
};
[StructLayout(LayoutKind.Sequential)]
public struct Point 
{
   public int x;
   public int y;
}   

[StructLayout(LayoutKind.Explicit)]
public struct Rect 
{
   [FieldOffset(0)] public int left;
   [FieldOffset(4)] public int top;
   [FieldOffset(8)] public int right;
   [FieldOffset(12)] public int bottom;
}   

class LibWrapper
{
   [DllImport("user32.dll", CallingConvention=CallingConvention.StdCall)]
   public static extern Bool PtInRect(ref Rect r, Point p);
};

class TestApplication
{
   public static void Main()
   {
      try
      {
         Bool bPointInRect = 0;
         Rect myRect = new Rect();
         myRect.left = 10;
         myRect.right = 100;
         myRect.top = 10;
         myRect.bottom = 100;
         Point myPoint = new Point();
         myPoint.x = 50;
         myPoint.y = 50;
         bPointInRect = LibWrapper.PtInRect(ref myRect, myPoint);
         if(bPointInRect == Bool.True)
            Console.WriteLine("Point lies within the Rect");
         else
            Console.WriteLine("Point did not lies within the Rect");
      }
      catch(Exception e)
      {
         Console.WriteLine("Exception : " + e.Message);
      }
   }
}
Visual C++
enum class Bool
{
   False = 0,
   True
};


[StructLayout(LayoutKind::Sequential)]
value struct Point
{
public:
   int x;
   int y;
};


[StructLayout(LayoutKind::Explicit)]
value struct Rect
{
public:

   [FieldOffset(0)]
   int left;

   [FieldOffset(4)]
   int top;

   [FieldOffset(8)]
   int right;

   [FieldOffset(12)]
   int bottom;
};

ref class LibWrapper
{
public:

   [DllImport("user32.dll",CallingConvention=CallingConvention::StdCall)]
   static Bool PtInRect( Rect * r, Point p );
};

int main()
{
   try
   {
      Bool bPointInRect = (Bool)0;
      Rect myRect = Rect(  );
      myRect.left = 10;
      myRect.right = 100;
      myRect.top = 10;
      myRect.bottom = 100;
      Point myPoint = Point(  );
      myPoint.x = 50;
      myPoint.y = 50;
      bPointInRect = LibWrapper::PtInRect(  &myRect, myPoint );
      if ( bPointInRect == Bool::True )
            Console::WriteLine( "Point lies within the Rect" );
      else
            Console::WriteLine( "Point did not lie within the Rect" );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( "Exception : {0}", e->Message );
   }

}

Platforms

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
See Also

Reference

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