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ResourceReader Class

Enumerates the resources in a binary resources (.resources) file by reading sequential resource name/value pairs.


Namespace:  System.Resources
Assembly:  mscorlib (in mscorlib.dll)
public sealed class ResourceReader : IResourceReader, 
	IEnumerable, IDisposable

The ResourceReader type exposes the following members.

Public methodSupported by the XNA FrameworkResourceReader(Stream)Initializes a new instance of the ResourceReader class for the specified stream.
Public methodSupported by the XNA FrameworkResourceReader(String)Initializes a new instance of the ResourceReader class for the specified named resource file.
Public methodSupported by the XNA FrameworkCloseReleases all operating system resources associated with this ResourceReader object.
Public methodDisposeReleases all resources used by the current instance of the ResourceReader class.
Public methodSupported by the XNA FrameworkEquals(Object)Determines whether the specified object is equal to the current object. (Inherited from Object.)
Public methodSupported by the XNA FrameworkGetEnumeratorReturns an enumerator for this ResourceReader object.
Public methodSupported by the XNA FrameworkGetHashCodeServes as the default hash function. (Inherited from Object.)
Public methodGetResourceDataRetrieves the type name and data of a named resource from an open resource file or stream.
Public methodSupported by the XNA FrameworkGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodSupported by the XNA FrameworkToStringReturns a string that represents the current object. (Inherited from Object.)
Public Extension MethodAsParallelEnables parallelization of a query. (Defined by ParallelEnumerable.)
Public Extension MethodAsQueryableConverts an IEnumerable to an IQueryable. (Defined by Queryable.)
Public Extension MethodSupported by the XNA FrameworkCast<TResult>Casts the elements of an IEnumerable to the specified type. (Defined by Enumerable.)
Public Extension MethodSupported by the XNA FrameworkOfType<TResult>Filters the elements of an IEnumerable based on a specified type. (Defined by Enumerable.)
Explicit interface implemetationPrivate methodSupported by the XNA FrameworkIDisposable.DisposeReleases all resources used by the ResourceReader object.
Explicit interface implemetationPrivate methodSupported by the XNA FrameworkIEnumerable.GetEnumeratorReturns an enumerator for this ResourceReader object.

The ResourceReader class provides a standard implementation of the IResourceReader interface. A ResourceReader instance represents either a standalone .resources file or a .resources file that is embedded in an assembly. It is used to enumerate the resources in a .resources file and retrieve its name/value pairs. It differs from the ResourceManager class, which is used to retrieve specified named resources from a .resources file that is embedded in an assembly. The ResourceManager class is used to retrieve resources whose names are known in advance, whereas the ResourceReader class is useful for retrieving resources whose number or precise names are not known at compile time. For example, an application may use a resources file to store configuration information that is organized into sections and items in a section, where the number of sections or items in a section is not known in advance. Resources can then be named generically (such as Section1, Section1Item1, Section1Item2, and so on) and retrieved by using a ResourceReader object.

Important noteImportant

This type implements the IDisposable interface. When you have finished using the type, you should dispose of it either directly or indirectly. To dispose of the type directly, call its Dispose method in a try/catch block. To dispose of it indirectly, use a language construct such as using (in C#) or Using (in Visual Basic). For more information, see the “Using an Object that Implements IDisposable” section in the IDisposable interface topic.

For more information about using the ResourceReader class, see the following sections:

Instantiating a ResourceReader Object

A .resources file is a binary file that has been compiled from either a text file or an XML .resx file by Resgen.exe (Resource File Generator). A ResourceReader object can represent either a standalone .resources file or a .resources file that has been embedded in an assembly.

To instantiate a ResourceReader object that reads from a standalone .resources file, use the ResourceReader class constructor with either an input stream or a string that contains the .resources file name. The following example illustrates both approaches. The first instantiates a ResourceReader object that represents a .resources file named Resources1.resources by using its file name. The second instantiates a ResourceReader object that represents a .resources file named Resources2.resources by using a stream created from the file.

// Instantiate a standalone .resources file from its filename. 
var rr1 = new System.Resources.ResourceReader("Resources1.resources");

// Instantiate a standalone .resources file from a stream. 
var fs = new System.IO.FileStream(@".\Resources2.resources",
var rr2 = new System.Resources.ResourceReader(fs);      

To create a ResourceReader object that represents an embedded .resources file, instantiate an Assembly object from the assembly in which the .resources file is embedded. Its Assembly.GetManifestResourceStream method returns a Stream object that can be passed to the ResourceReader(Stream) constructor. The following example instantiates a ResourceReader object that represents an embedded .resources file.

System.Reflection.Assembly assem = 
System.IO.Stream fs = 
var rr = new System.Resources.ResourceReader(fs); 

Enumerating a ResourceReader Object's Resources

To enumerate the resources in a .resources file, you call the GetEnumerator method, which returns an System.Collections.IDictionaryEnumerator object. You call the IDictionaryEnumerator.MoveNext method to move from one resource to the next. The method returns false when all the resources in the .resources file have been enumerated.


Although the ResourceReader class implements the IEnumerable interface and the IEnumerable.GetEnumerator method, the ResourceReader.GetEnumerator method does not provide the IEnumerable.GetEnumerator implementation. Instead, the ResourceReader.GetEnumerator method returns an IDictionaryEnumerator interface object that provides access to each resource's name/value pair.

You can retrieve the individual resources in the collection in two ways:

The first method of enumerating the resources in a .resources file involves directly retrieving each resource's name/value pair. After you call the IDictionaryEnumerator.MoveNext method to move to each resource in the collection, you can retrieve the resource name from the IDictionaryEnumerator.Key property and the resource data from the IDictionaryEnumerator.Value property.

The following example shows how to retrieve the name and value of each resource in a .resources file by using the IDictionaryEnumerator.Key and IDictionaryEnumerator.Value properties. To run the example, create the following text file named ApplicationResources.txt to define string resources.

Title="Contact Information"
Label1="First Name:"
Label2="Middle Name:"
Label3="Last Name:"
Label5="Street Address:"
Label8="Zip Code:"
Label9="Home Phone:"
Label10="Business Phone:"
Label11="Mobile Phone:"
Label12="Other Phone:"
Label14="Email Address:"
Label15="Alternate Email Address:"

You can then convert the text resource file to a binary file named ApplicationResources.resources by using the following command:

resgen ApplicationResources.txt

The following example then uses the ResourceReader class to enumerate each resource in the standalone binary .resources file and to display its key name and corresponding value.

using System;
using System.Collections;
using System.Resources;

public class Example
   public static void Main()
      Console.WriteLine("Resources in ApplicationResources.resources:");
      ResourceReader res = new ResourceReader(@".\ApplicationResources.resources");
      IDictionaryEnumerator dict = res.GetEnumerator();
      while (dict.MoveNext())
         Console.WriteLine("   {0}: '{1}' (Type {2})", 
                           dict.Key, dict.Value, dict.Value.GetType().Name);
// The example displays the following output: 
//       Resources in ApplicationResources.resources: 
//          Label3: '"Last Name:"' (Type String)
//          Label2: '"Middle Name:"' (Type String)
//          Label1: '"First Name:"' (Type String)
//          Label7: '"State:"' (Type String)
//          Label6: '"City:"' (Type String)
//          Label5: '"Street Address:"' (Type String)
//          Label4: '"SSN:"' (Type String)
//          Label9: '"Home Phone:"' (Type String)
//          Label8: '"Zip Code:"' (Type String)
//          Title: '"Contact Information"' (Type String)
//          Label12: '"Other Phone:"' (Type String)
//          Label13: '"Fax:"' (Type String)
//          Label10: '"Business Phone:"' (Type String)
//          Label11: '"Mobile Phone:"' (Type String)
//          Label14: '"Email Address:"' (Type String)
//          Label15: '"Alternate Email Address:"' (Type String)

The attempt to retrieve resource data from the IDictionaryEnumerator.Value property can throw the following exceptions:

Typically, these exceptions are thrown if the .resources file has been modified manually, if the assembly in which a type is defined has either not been included with an application or has been inadvertently deleted, or if the assembly is an older version that predates a type. If one of these exceptions is thrown, you can retrieve resources by enumerating each resource and calling the GetResourceData method, as the following section shows. This approach provides you with some information about the data type that the IDictionaryEnumerator.Value property attempted to return.

The second approach to enumerating resources in a .resources file also involves navigating through the resources in the file by calling the IDictionaryEnumerator.MoveNext method. For each resource, you retrieve the resource's name from the IDictionaryEnumerator.Key property, which is then passed to the GetResourceData(String, String, Byte[]) method to retrieve the resource's data. This is returned as a byte array in the resourceData argument.

This approach is more awkward than retrieving the resource name and value from the IDictionaryEnumerator.Key and IDictionaryEnumerator.Value properties, because it returns the actual bytes that form the resource value. However, if the attempt to retrieve the resource throws an exception, the GetResourceData method can help identify the source of the exception by supplying information about the resource's data type. For more information about the string that indicates the resource's data type, see GetResourceData.

The following example illustrates how to use this approach to retrieve resources and to handle any exceptions that are thrown. It programmatically creates a binary .resources file that contains four strings, one Boolean, one integer, one bitmap, and one custom DateTimeTZI object. To run the example, do the following:

  1. Create an assembly named Library.dll that contains the DateTimeTZI structure. The following is the source code for the assembly.

    using System;
    [Serializable] public struct DateTimeTZI
      DateTime Date;
      TimeZoneInfo TimeZone;
      public DateTimeTZI(DateTime date, TimeZoneInfo tz)
         this.Date = date;
         this.TimeZone = tz;
       public override string ToString()
         return String.Format("{0:dd/MM/yyyy hh:mm:ss tt} {1}", 
                              Date, TimeZone.StandardName);

    Compile the source code in C# by using the following command:

    csc /t:library library.cs

    Or, you can compile it in Visual Basic by using the following command:

    vbc library.vb /t:library
  2. Compile and execute the following source code, which creates a .resources file named ContactResources.resources.

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.IO;
    using System.Resources;
    using System.Runtime.Serialization.Formatters.Binary;
    using System.Text;
    public class Example
       public static void Main()
          // Bitmap as stream.
          MemoryStream bitmapStream = new MemoryStream();
          Bitmap bmp = new Bitmap(@".\ContactsIcon.jpg");
          bmp.Save(bitmapStream, ImageFormat.Jpeg);
          // Define resources to be written. 
          using (ResourceWriter rw = new ResourceWriter(@".\ContactResources.resources"))
             rw.AddResource("Title", "Contact List");
             rw.AddResource("NColumns", 5);         
             rw.AddResource("Icon", bitmapStream);         
             rw.AddResource("Header1", "Name");
             rw.AddResource("Header2", "City");
             rw.AddResource("Header3", "State");  
             rw.AddResource("VersionDate", new DateTimeTZI(
                            new DateTime(2012, 5, 18),  
             rw.AddResource("ClientVersion", true);

    The source code file is named CreateResources.cs. You can compile it in C# by using the following command:

    csc CreateResources.cs /r:library.dll

    Or, you can compile it in Visual Basic by using the following command:

    vbc CreateResources.vb /r:library.dll
  3. Compile and run the following code to enumerate the resources in the ContactResources.resources file.

    using System;
    using System.Collections;
    using System.Drawing;
    using System.IO;
    using System.Resources;
    using System.Runtime.Serialization.Formatters.Binary;
    public class Example
       public static void Main()
          ResourceReader rdr = new ResourceReader(@".\ContactResources.resources");  
          IDictionaryEnumerator dict = rdr.GetEnumerator();
          while (dict.MoveNext()) {
             Console.WriteLine("Resource Name: {0}", dict.Key);
             try {
                Console.WriteLine("   Value: {0}", dict.Value);
             catch (FileNotFoundException) {
                Console.WriteLine("   Exception: A file cannot be found.");
                DisplayResourceInfo(rdr, (string) dict.Key, false);
             catch (FormatException) {
                Console.WriteLine("   Exception: Corrupted data.");
                DisplayResourceInfo(rdr, (string) dict.Key, true);
             catch (TypeLoadException) {
                Console.WriteLine("   Exception: Cannot load the data type.");
                DisplayResourceInfo(rdr, (string) dict.Key, false);   
       private static void DisplayResourceInfo(ResourceReader rr, 
                                       string key, bool loaded)
          string dataType = null;
          byte[] data = null;
          rr.GetResourceData(key, out dataType, out data);
          // Display the data type.
          Console.WriteLine("   Data Type: {0}", dataType);
          // Display the bytes that form the available data.      
          Console.Write("   Data: ");
          int lines = 0;
          foreach (var dataItem in data) {
             Console.Write("{0:X2} ", dataItem);
             if (lines % 25 == 0)
                Console.Write("\n         ");
          // Try to recreate current state of  data. 
          // Do: Bitmap, DateTimeTZI 
          switch (dataType) 
             // Handle internally serialized string data (ResourceTypeCode members). 
             case "ResourceTypeCode.String":
                BinaryReader reader = new BinaryReader(new MemoryStream(data));
                string binData = reader.ReadString();
                Console.WriteLine("   Recreated Value: {0}", binData);
             case "ResourceTypeCode.Int32":
                Console.WriteLine("   Recreated Value: {0}", 
                                  BitConverter.ToInt32(data, 0));
             case "ResourceTypeCode.Boolean":
                Console.WriteLine("   Recreated Value: {0}", 
                                  BitConverter.ToBoolean(data, 0));
             // .jpeg image stored as a stream. 
             case "ResourceTypeCode.Stream":  
                const int OFFSET = 4;
                int size = BitConverter.ToInt32(data, 0);
                Bitmap value1 = new Bitmap(new MemoryStream(data, OFFSET, size));
                Console.WriteLine("   Recreated Value: {0}", value1); 
             // Our only other type is DateTimeTZI. 
                // No point in deserializing data if the type is unavailable. 
                if (dataType.Contains("DateTimeTZI") && loaded) { 
                   BinaryFormatter binFmt = new BinaryFormatter();
                   object value2 = binFmt.Deserialize(new MemoryStream(data));
                   Console.WriteLine("   Recreated Value: {0}", value2);

    After modifying the source code (for example, by deliberately throwing a FormatException at the end of the try block) or renaming the Library.dll assembly so that it is unavailable at runtime, you can run the example to see how calls to GetResourceData enable you to retrieve or recreate some resource information.

.NET Framework

Supported in: 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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