Compares the unsigned or unordered values value1 and value2. If value1 is less than value2, then the integer value 1 (int32) is pushed onto the evaluation stack; otherwise 0 (int32) is pushed onto the evaluation stack.
[Visual Basic] Public Shared ReadOnly Clt_Un As OpCode [C#] public static readonly OpCode Clt_Un; [C++] public: static OpCode Clt_Un; [JScript] public static var Clt_Un : OpCode;
The following table lists the instruction's hexadecimal and Microsoft Intermediate Language (MSIL) assembly format, along with a brief reference summary:
|FE 03||clt.un||Pushes 1 if value1 is less than value2; else pushes 0 (unsigned values).|
The stack transitional behavior, in sequential order, is:
- value1 is pushed onto the stack.
- value2 is pushed onto the stack.
- value2 and value1 are popped from the stack; clt.un tests if value1 is less than value2.
- If value1 is less than value2, 1 is pushed onto the stack; otherwise 0 is pushed onto the stack.
The clt.un instruction compares value1 and value2. An int32 value of 1 is pushed on the stack if any of the following is true:
- value1 is strictly less than value2 (as for clt).
- For floating-point numbers, value1 is not ordered with respect to value2.
- For integer values, value1 is strictly less than value2 when considered as unsigned numbers.
Otherwise, an int32 value of 0 is pushed on the stack.
The following Emit constructor overload can use the clt.un opcode:
Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family