Transfers control to a target instruction when two unsigned integer values or unordered float values are not equal.
[Visual Basic] Public Shared ReadOnly Bne_Un As OpCode [C#] public static readonly OpCode Bne_Un; [C++] public: static OpCode Bne_Un; [JScript] public static var Bne_Un : OpCode;
The following table lists the instruction's hexadecimal and Microsoft Intermediate Language (MSIL) assembly format, along with a brief reference summary:
|40 < int32 >||bne.un target||Branch to the target instruction at the specified offset if two unsigned integer values are not equal (unsigned values).|
The stack transitional behavior, in sequential order, is:
- value1 is pushed onto the stack.
- value2 is pushed onto the stack.
- value2 and value1 are popped from the stack; if value1 is not equal to value2, the branch operation is performed.
The bne.un instruction transfers control to the specified target instruction if value1 is not equal to value2, when compared using unsigned integer or unordered float values. The effect is identical to performing a ceq.un instruction followed by a brfalse branch to the specific target instruction. The target instruction is represented as a 4-byte signed offset from the beginning of the instruction following the current instruction.
Control can only be transferred to the first of these prefixes if the target instruction has one or more prefix codes. Control transfers into and out of try, catch, filter, and finally blocks cannot be performed by this instruction.
The following Emit constructor overload can use the bne.un opcode:
- ILGenerator.Emit(OpCode, Label)
Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family