Unit Structure
Represents void.
Namespace: System.Reactive
Assembly: System.Reactive (in System.Reactive.dll)
The Unit type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Indicates whether the current unit is equal to the specified object. (Overrides ValueType.Equals(Object).) |
![]() | Equals(Unit) | Indicates whether the current unit is equal to the specified unit. |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | Gets the unit value's hash code. (Overrides ValueType.GetHashCode().) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ToString | (Inherited from ValueType.) |
| Name | Description | |
|---|---|---|
![]() ![]() | Equality | Indicates whether first and second arguments are equal. |
![]() ![]() | Inequality | Indicates whether first and second arguments are not equal. |
