Export (0) Print
Expand All
This topic has not yet been rated - Rate this topic

UdpClient.MulticastLoopback Property

Gets or sets a Boolean value that specifies whether outgoing multicast packets are delivered to the sending application.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)
public bool MulticastLoopback { get; set; }

Property Value

Type: System.Boolean
true if the UdpClient receives outgoing multicast packets; otherwise, false.

Multicast is a scalable method for many-to-many communication on the Internet. If a process subscribes to a multicast address, any packets sent by that process are received by every other process that has subscribed to the multicast address.

The following code example shows the use of the MulticastLoopback property.

public static void GetSetMulticastLoopback(UdpClient u)
{
    // Deliver multicast packets back to the sending client.
    u.MulticastLoopback = true;
    Console.WriteLine("MulticastLoopback value is {0}",
        u.MulticastLoopback);
}

.NET Framework

Supported in: 4.5.1, 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback
Show:
© 2014 Microsoft. All rights reserved.