UdpClient.Client Property
Gets or sets the underlying network Socket.
Assembly: System (in System.dll)
UdpClient creates a Socket used to send and receive data over a network. Classes deriving from UdpClient can use this property to get or set this Socket. Use the underlying Socket returned from Client if you require access beyond that which UdpClient provides. You can also use Client to set the underlying Socket to an existing Socket. This is useful if you want to take advantage of the simplicity of UdpClient using a pre-existing Socket.
The following example demonstrates the use of the Client property. In this example, broadcasting is enabled for the underlying Socket.
public static void Main(string[] args) { if (args.Length < 1) { Console.WriteLine("you must specify a port number!"); return; } UdpClient uClient = new UdpClient(Convert.ToInt32(args[0])); Socket uSocket = uClient.Client; // use the underlying socket to enable broadcast. uSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1); }
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.