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UdpAnySourceMulticastClient.BeginSendToGroup Method

.NET Framework 4.5

Note: This API is now obsolete.

Begins the operation of sending a packet to a joined multicast group and invokes the specified callback when a packet has been sent to the group.

Namespace:  System.Net.Sockets
Assembly:  System.Net (in System.Net.dll)

[ObsoleteAttribute("This API supports the .NET Framework infrastructure and is not intended to be used directly from your code.", 
	true)]
public IAsyncResult BeginSendToGroup(
	byte[] buffer,
	int offset,
	int count,
	AsyncCallback callback,
	Object state
)

Parameters

buffer
Type: System.Byte[]

The buffer that contains the data to send.

offset
Type: System.Int32

The offset, in bytes, from the beginning of the buffer to read the data to be sent.

count
Type: System.Int32

The number of bytes to send from the buffer.

callback
Type: System.AsyncCallback

The callback method to invoke when the operation completes.

state
Type: System.Object

Optional state information to pass to the callback method for this operation.

Return Value

Type: System.IAsyncResult
Returns IAsyncResult.
An IAsyncResult that references this operation.

ExceptionCondition
ArgumentNullException

buffer is a null reference (Nothing in Visual Basic).

ArgumentOutOfRangeException

offset is less than 0

-or-

offset is greater than the length of the buffer.

-or-

count is less than 0

-or-

offset plus the count is greater than the length of the buffer.

InvalidOperationException

The multicast group has not yet been joined.

ObjectDisposedException

The UdpAnySourceMulticastClient has been disposed.

SocketException

An error occurred when attempting to access the socket. See the Remarks section for more information.

The BeginSendToGroup method begins an operation of sending a UDP packet to the joined multicast group.

The client must have completed a join to the multicast group.

The method specified in the callback parameter is invoked when a packet has received.

It is possible to have a socket failure if a receive operation fails synchronously, although this is uncommon with UDP. If a socket failure occurs, a SocketException is thrown. The error received is specified as a member of the SocketError enumeration.

.NET Framework

Obsolete (does not compile) in 4.6 and later

Supported in: Windows Phone 8.1

Supported in: Windows Phone Silverlight 8.1

Supported in: Windows Phone Silverlight 8

Windows Phone 8.1, Windows Phone 8

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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