Places a Socket in a listening state.
Assembly: System (in System.dll)
causes a connection-oriented Socket to listen for incoming connection attempts. The backlog parameter specifies the number of incoming connections that can be queued for acceptance. To determine the maximum number of connections you can specify, retrieve the MaxConnections value. does not block.
If you receive a SocketException, use the ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation in the MSDN library for a detailed description of the error. Use Accept or BeginAccept to accept a connection from the queue.
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.
The backlog parameter is limited to different values depending on the Operating System. You may specify a higher value, but the backlog will be limited based on the Operating System.
The following code example uses Socket to listen for incoming connections.
// create the socket Socket listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // bind the listening socket to the port IPAddress hostIP = (Dns.Resolve(IPAddress.Any.ToString())).AddressList; IPEndPoint ep = new IPEndPoint(hostIP, port); listenSocket.Bind(ep); // start listening listenSocket.Listen(backlog);
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.