Click to Rate and Give Feedback
MSDN
MSDN Library
Web Development
Silverlight
Silverlight 3
Socket Class
Collapse All/Expand All Collapse All
.NET Framework Class Library for Silverlight
Socket Class

Implements the Berkeley sockets interface.

Namespace:  System.Net.Sockets
Assembly:  System.Net (in System.Net.dll)
Visual Basic (Declaration)
Public Class Socket _
    Implements IDisposable
Visual Basic (Usage)
Dim instance As Socket
C#
public class Socket : IDisposable

The Socket class provides a set of methods and properties for network communications. The Socket class allows you to perform asynchronous data transfer using any of the communication protocols listed in the ProtocolType enumeration. Currently, the only supported ProtocolType is the TCP protocol.

When you are finished sending and receiving data, use the Shutdown method to disable the Socket. After calling Shutdown, call the Close method to release all resources associated with the Socket.

Normally, a client will initiate a connection to the host from which the web page with the XAML application was downloaded. One method that can be used to determine the host name from which the web page was downloaded is to use the System.Windows..::.Application class in the System.Windows namespace to get the Application..::.Current property of the Silverlight application. This property returns a System.Windows.Interop..::.SilverlightHost instance for the Silverlight application. The SilverlightHost..::.Source property on this instance gets the Uri used to connect to the host. The Uri..::.Host property gets the host component of this instance. This host component can then be used with a port number to construct a new DnsEndPoint instance by calling one of the DnsEndPoint constructors.

If the XAP file for the XAML application was loaded using a Uri of Uri..::.UriSchemeFile to a file on the local computer, the SilverlightHost..::.Source property is set to a Uri with the Uri..::.Scheme property set to Uri..::.UriSchemeFile and the Uri..::.Host property will not be valid for use in a System.Net..::.DnsEndPoint.

If the XAP file for the XAML application was loaded using a Uri of Uri..::.UriSchemeHttp to a web page on the local computer, the SilverlightHost..::.Source property is set to a Uri with the Uri..::.Scheme property set to Uri..::.UriSchemeHttp and the Uri..::.Host property is set to localhost.

For sockets, the security policy system in Silverlight version 2 and later affects both site-of-origin and cross-domain network access. A security policy is required for any connections from sockets, even when the connection is back to the site of origin. For more information on the security policy system in Silverlight, see Network Security Access Restrictions in Silverlight.

C#
  public class Example
  {
    static ManualResetEvent clientDone = new ManualResetEvent(false);

    public static void Demo(System.Windows.Controls.TextBlock outputBlock)
    {

        SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
            DnsEndPoint hostEntry = new DnsEndPoint("http://www.contoso.com", 80);

        // Create a socket and connect to the server
        Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

        socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(SocketEventArg_Completed);

        socketEventArg.RemoteEndPoint = hostEntry;
        socketEventArg.UserToken = sock;
        sock.ConnectAsync(socketEventArg);
        clientDone.WaitOne();
    }

    // A single callback is used for all socket operations. 
    // This method forwards execution on to the correct handler 
    // based on the type of completed operation
    static void SocketEventArg_Completed(object sender, SocketAsyncEventArgs e)
    {
        switch (e.LastOperation)
        {
            case SocketAsyncOperation.Connect:
                ProcessConnect(e);
                break;
            case SocketAsyncOperation.Receive:
                ProcessReceive(e);
                break;
            case SocketAsyncOperation.Send:
                ProcessSend(e);
                break;
            default:
                throw new Exception("Invalid operation completed");
        }
    }

    // Called when a ConnectAsync operation completes
    private static void ProcessConnect(SocketAsyncEventArgs e)
    {
        if (e.SocketError == SocketError.Success)
        {
            // Successfully connected to the server

            // Send 'Hello World' to the server
            byte[] buffer = Encoding.UTF8.GetBytes("Hello World");
            e.SetBuffer(buffer, 0, buffer.Length);
            Socket sock = e.UserToken as Socket;
            bool willRaiseEvent = sock.SendAsync(e);
            if (!willRaiseEvent)
            {
                ProcessSend(e);
            }
        }
        else
        {
            throw new SocketException((int)e.SocketError);
        }
    }

        // Called when a ReceiveAsync operation completes
        // </summary>
    private static void ProcessReceive(SocketAsyncEventArgs e)
    {
        if (e.SocketError == SocketError.Success)
        {
            // Received data from server

        // Data has now been sent and received from the server. 
        // Disconnect from the server
            Socket sock = e.UserToken as Socket;
            sock.Shutdown(SocketShutdown.Send);
            sock.Close();
            clientDone.Set();
        }
        else
        {
            throw new SocketException((int)e.SocketError);
        }
    }


    // Called when a SendAsync operation completes
    private static void ProcessSend(SocketAsyncEventArgs e)
    {
        if (e.SocketError == SocketError.Success)
        {
            // Sent "Hello World" to the server successfully

            //Read data sent from the server
            Socket sock = e.UserToken as Socket;
            bool willRaiseEvent = sock.ReceiveAsync(e);
            if (!willRaiseEvent)
            {
                ProcessReceive(e);
            }
        }
        else
        {
            throw new SocketException((int)e.SocketError);
        }
    }
  }
System..::.Object
  System.Net.Sockets..::.Socket
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Tags What's this?: Add a tag
Community Content   What is Community Content?
Add new content RSS  Annotations
Processing
© 2010 Microsoft Corporation. All rights reserved. Terms of Use | Trademarks | Privacy Statement
Page view tracker