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SocketPermission.AcceptList Property

Gets a list of EndpointPermission instances that identifies the endpoints that can be accepted under this permission instance.

Namespace: System.Net
Assembly: System (in system.dll)

public:
property IEnumerator^ AcceptList {
	IEnumerator^ get ();
}
/** @property */
public IEnumerator get_AcceptList ()

public function get AcceptList () : IEnumerator

Property Value

An instance that implements the IEnumerator interface that contains EndpointPermission instances.

The following example uses the AcceptList property to return a list of endpoints to which accept privileges are granted.

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp,  "www.contoso.com", 11000 );

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
   (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
   mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
   Console::WriteLine(  "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
   
   // Prints the allowable accept URIs to the console.
   Console::WriteLine(  "This union accepts connections on :" );

   IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
   
   // Prints the allowable connect URIs to the console.
   Console::WriteLine(  "This union permits connections to :" );

   myEnumerator = mySocketPermissionUnion->ConnectList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
}

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission mySocketPermission1 
    = new SocketPermission(PermissionState.None);
// The socket to which this permission will apply will allow 
// connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, 
    TransportType.Tcp, "www.contoso.com", 11000);
// Creates a SocketPermission which will allow the target Socket to 
// connect with www.southridgevideo.com.
SocketPermission mySocketPermission2 
    = new SocketPermission(NetworkAccess.Connect, 
    TransportType.Tcp, "www.southridgevideo.com", 11002);
// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission mySocketPermissionUnion 
    = (SocketPermission)mySocketPermission1.Union(mySocketPermission2);
// Checks to see if the union was successfully created by using the 
// IsSubsetOf method.
if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) 
    && mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)) {
    Console.WriteLine("This union contains permissions from both "                                 + "mySocketPermission1 and mySocketPermission2");
    // Prints the allowable accept URIs to the console.
    Console.WriteLine("This union accepts connections on :");

    IEnumerator myEnumerator = mySocketPermissionUnion.
        get_AcceptList();
    while (myEnumerator.MoveNext()) {
        Console.WriteLine(((EndpointPermission)myEnumerator.
            get_Current()).ToString());
    }
    // Prints the allowable connect URIs to the console.
    Console.WriteLine("This union permits connections to :");

    myEnumerator = mySocketPermissionUnion.get_ConnectList();
    while (myEnumerator.MoveNext()) {
        Console.WriteLine(((EndpointPermission)myEnumerator.
            get_Current()).ToString());
    }
}

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0

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