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MessageQueuePermissionEntryCollection Class

Contains a strongly typed collection of MessageQueuePermissionEntry objects.

Namespace: System.Messaging
Assembly: System.Messaging (in system.messaging.dll)

[SerializableAttribute] 
public class MessageQueuePermissionEntryCollection : CollectionBase
/** @attribute SerializableAttribute() */ 
public class MessageQueuePermissionEntryCollection extends CollectionBase
SerializableAttribute 
public class MessageQueuePermissionEntryCollection extends CollectionBase

The following code example demonstrates the use of MessageQueuePermissionEntryCollection.


using System;
using System.Messaging;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the array to the collection.
        collection.AddRange(entries);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the permission's collection.
        permission.PermissionEntries.Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission.PermissionEntries.Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            permission.PermissionEntries.Count);
        Console.WriteLine("New permission contains {0} entries.",
            newPermission.PermissionEntries.Count);
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false): {0}",
            collection.Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false): {0}",
            collection.Contains(newEntry));
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].PermissionAccess);
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].MachineName);
        Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].Category.ToString());
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            collection.IndexOf(entry));

    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection.Insert(0, newEntry);
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection[0].PermissionAccess);
        Console.WriteLine("collection[0].MachineName: {0}",
            collection[0].MachineName);
        Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
        Console.WriteLine("collection[0].Category: {0}",
            collection[0].Category.ToString());

    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Remove the entry from the collection.
        collection.Remove(entry);
    }
}


import System.*;
import System.Messaging.*;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void main(String[] args)
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();
        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);
        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    } //main

    // Creates a new queue.
    public static void CreateQueue(String queuePath, boolean transactional)
    {
        if (!(MessageQueue.Exists(queuePath))) {
            MessageQueue.Create(queuePath, transactional);
        }
        else {
            Console.WriteLine(queuePath + " already exists.");
        }
    } //CreateQueue

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
    } //AddExample
    
    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry value[])
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entries[] =
            new MessageQueuePermissionEntry[1];
        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries.set_Item(0, new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive, queue.get_MachineName(),
            queue.get_Label(), queue.get_Category().ToString()));
        // Add the array to the collection.
        collection.AddRange(entries);
    } //AddRangeExample1
    
    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the permission's collection.
        permission.get_PermissionEntries().Add(entry);
        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();
        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission.get_PermissionEntries().AddRange(
            permission.get_PermissionEntries());
        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.
        // Clear the original permission's collection.
        permission.get_PermissionEntries().Clear();
        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            (Int32)permission.get_PermissionEntries().get_Count());
        Console.WriteLine("New permission contains {0} entries.",
            (Int32)newPermission.get_PermissionEntries().get_Count());
    } //AddRangeExample2
    
    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false): {0}",
            ((System.Boolean)collection.Contains(entry)).ToString());
        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false): {0}",
            ((System.Boolean)collection.Contains(newEntry)).ToString());
    } //ContainsExample

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry array[], Int32 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive, queue.get_MachineName(),
            queue.get_Label(), queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entries[] =
            new MessageQueuePermissionEntry[1];
        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);
        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].get_PermissionAccess());
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].get_MachineName());
        Console.WriteLine("entries[0].Label: {0}",
            entries[0].get_Label());
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].get_Category().ToString());
    } //CopyToExample

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            (Int32)collection.IndexOf(entry));
    } //IndexOfExample

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Insert the new entry into the collection before the original entry.
        collection.Insert(0, newEntry);
    } //InsertExample
    
    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection.get_Item(0).get_PermissionAccess());
        Console.WriteLine("collection[0].MachineName: {0}",
            collection.get_Item(0).get_MachineName());
        Console.WriteLine("collection[0].Label: {0}",
            collection.get_Item(0).get_Label());
        Console.WriteLine("collection[0].Category: {0}",
            collection.get_Item(0).get_Category().ToString());
    } //ItemExample
    
    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Remove the entry from the collection.
        collection.Remove(entry);
    } //RemoveExample
} //MessageQueuePermissionEntryCollectionExample

System.Object
   System.Collections.CollectionBase
    System.Messaging.MessageQueuePermissionEntryCollection
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0
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