Gets or sets the maximum amount of time for the message to be received from the destination queue.
Assembly: System.Messaging (in System.Messaging.dll)
The property specifies the total time for a sent message to be received from the destination queue. The time limit includes the time spent getting to the destination queue and the time spent waiting in the queue before the message is received.
When using dependent client computers, be sure the clock on the client computer is synchronized with the clock on the server that is running Message Queuing. Otherwise, unpredictable behavior might result when sending a message whose property is not InfiniteTimeout.
If the interval specified by the property expires before the message is removed from the queue, Message Queuing discards the message in one of two ways. If the message's UseDeadLetterQueue property is true, the message is sent to the dead-letter queue. If UseDeadLetterQueue is false, the message is ignored.
You can set the message's AcknowledgeType property to request that Message Queuing send a negative acknowledgment message back to the sending application if the message is not retrieved before the timer expires.
If the value specified by the property is less than the value specified by the TimeToReachQueue property, takes precedence.
When several messages are sent in a single transaction, Message Queuing uses the property of the first message.
The following code example gets and sets the value of a message's property.
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.