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SoundPlayer::Load Method

Loads a sound synchronously.

Namespace:  System.Media
Assembly:  System (in System.dll)

public:
void Load()

ExceptionCondition
TimeoutException

The elapsed time during loading exceeds the time, in milliseconds, specified by LoadTimeout.

FileNotFoundException

The file specified by SoundLocation cannot be found.

The Load method uses the current thread to load a .wav file, preventing the thread from handling other messages until the load is complete.

Caution noteCaution

The Load method may produce a delay while loading a large .wav file. In addition, painting and other events will be blocked until the load is completed. Use the LoadAsync method to load a sound asynchronously, which allows the calling thread to continue without interruption.

This method raises the LoadCompleted event when loading completes, even if the load was not successful.

The following code example demonstrates the use of the LoadAsync method to attach a .wav file to an instance of the SoundPlayer class. This code example is part of a larger example provided for the SoundPlayer class.


try
{

   // Assign the selected file's path to 
   // the SoundPlayer object.  
   player->SoundLocation = filepathTextbox->Text;

   // Load the .wav file.
   player->Load();
}
catch ( Exception^ ex ) 
{
   ReportStatus( ex->Message );
}




.NET Framework

Supported in: 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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